575e986bde
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.
The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())
Dropped the possibility to disable PNG support, it's a core component
of Godot.
(cherry picked from commit
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.. | ||
SCsub | ||
image_loader_png.cpp | ||
image_loader_png.h | ||
resource_saver_png.cpp | ||
resource_saver_png.h |