4d9d99bb82
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
20 lines
560 B
XML
20 lines
560 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Occluder3D" inherits="Resource" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array( )">
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</member>
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<member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array( )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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