a3dda2df85
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
246 lines
6.9 KiB
XML
246 lines
6.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileData" inherits="Object" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_collision_shape">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_collision_shape_one_way_margin" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="shape_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_collision_shape_shape" qualifiers="const">
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<return type="Shape2D">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="shape_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_collision_shapes_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_custom_data" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="layer_name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_custom_data_by_layer_id" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_navigation_polygon" qualifiers="const">
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<return type="NavigationPolygon">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_occluder" qualifiers="const">
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<return type="OccluderPolygon2D">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_peering_bit_terrain" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_collision_shape_one_way" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="shape_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_collision_shape">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="shape_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_shape_one_way">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="shape_index" type="int">
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</argument>
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<argument index="2" name="one_way" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_shape_one_way_margin">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="shape_index" type="int">
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</argument>
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<argument index="2" name="one_way_margin" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_shape_shape">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="shape_index" type="int">
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</argument>
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<argument index="2" name="shape" type="Shape2D">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_shapes_count">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="shapes_count" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_custom_data">
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<return type="void">
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</return>
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<argument index="0" name="layer_name" type="String">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_custom_data_by_layer_id">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_navigation_polygon">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="navigation_polygon" type="NavigationPolygon">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_occluder">
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<return type="void">
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</return>
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<argument index="0" name="layer_id" type="int">
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</argument>
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<argument index="1" name="occluder_polygon" type="OccluderPolygon2D">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_peering_bit_terrain">
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<return type="void">
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</return>
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<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor">
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</argument>
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<argument index="1" name="terrain" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_material" qualifiers="const">
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<return type="ShaderMaterial">
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</return>
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<description>
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</description>
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</method>
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<method name="tile_set_material">
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<return type="void">
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</return>
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<argument index="0" name="material" type="ShaderMaterial">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
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</member>
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<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
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</member>
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<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
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</member>
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<member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i( 0, 0 )">
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</member>
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<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
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</member>
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<member name="y_sort_origin" type="Vector2i" setter="set_y_sort_origin" getter="get_y_sort_origin" default="Vector2i( 0, 0 )">
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</member>
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<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
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</member>
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</members>
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<signals>
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<signal name="changed">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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