18 lines
352 B
C#
18 lines
352 B
C#
using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public class ExportAttribute : Attribute
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{
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private int hint;
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private string hint_string;
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public ExportAttribute(int hint = GD.PROPERTY_HINT_NONE, string hint_string = "")
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{
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this.hint = hint;
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this.hint_string = hint_string;
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}
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}
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}
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