99acec63f1
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
667 lines
24 KiB
C++
667 lines
24 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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2014 May: btGeneric6DofSpring2Constraint is created from the original (2.82.2712) btGeneric6DofConstraint by Gabor Puhr and Tamas Umenhoffer
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Pros:
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- Much more accurate and stable in a lot of situation. (Especially when a sleeping chain of RBs connected with 6dof2 is pulled)
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- Stable and accurate spring with minimal energy loss that works with all of the solvers. (latter is not true for the original 6dof spring)
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- Servo motor functionality
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- Much more accurate bouncing. 0 really means zero bouncing (not true for the original 6odf) and there is only a minimal energy loss when the value is 1 (because of the solvers' precision)
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- Rotation order for the Euler system can be set. (One axis' freedom is still limited to pi/2)
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Cons:
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- It is slower than the original 6dof. There is no exact ratio, but half speed is a good estimation.
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- At bouncing the correct velocity is calculated, but not the correct position. (it is because of the solver can correct position or velocity, but not both.)
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*/
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/// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev
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/// Added support for generic constraint solver through getInfo1/getInfo2 methods
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/*
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2007-09-09
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btGeneric6DofConstraint Refactored by Francisco Le?n
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email: projectileman@yahoo.com
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http://gimpact.sf.net
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*/
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#ifndef BT_GENERIC_6DOF_CONSTRAINT2_H
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#define BT_GENERIC_6DOF_CONSTRAINT2_H
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#include "LinearMath/btVector3.h"
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#include "btJacobianEntry.h"
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#include "btTypedConstraint.h"
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class btRigidBody;
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#ifdef BT_USE_DOUBLE_PRECISION
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#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintDoubleData2
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#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintDoubleData2"
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#else
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#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintData
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#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintData"
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#endif //BT_USE_DOUBLE_PRECISION
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enum RotateOrder
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{
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RO_XYZ = 0,
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RO_XZY,
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RO_YXZ,
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RO_YZX,
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RO_ZXY,
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RO_ZYX
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};
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class btRotationalLimitMotor2
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{
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public:
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// upper < lower means free
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// upper == lower means locked
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// upper > lower means limited
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btScalar m_loLimit;
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btScalar m_hiLimit;
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btScalar m_bounce;
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btScalar m_stopERP;
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btScalar m_stopCFM;
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btScalar m_motorERP;
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btScalar m_motorCFM;
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bool m_enableMotor;
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btScalar m_targetVelocity;
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btScalar m_maxMotorForce;
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bool m_servoMotor;
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btScalar m_servoTarget;
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bool m_enableSpring;
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btScalar m_springStiffness;
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bool m_springStiffnessLimited;
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btScalar m_springDamping;
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bool m_springDampingLimited;
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btScalar m_equilibriumPoint;
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btScalar m_currentLimitError;
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btScalar m_currentLimitErrorHi;
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btScalar m_currentPosition;
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int m_currentLimit;
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btRotationalLimitMotor2()
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{
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m_loLimit = 1.0f;
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m_hiLimit = -1.0f;
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m_bounce = 0.0f;
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m_stopERP = 0.2f;
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m_stopCFM = 0.f;
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m_motorERP = 0.9f;
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m_motorCFM = 0.f;
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m_enableMotor = false;
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m_targetVelocity = 0;
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m_maxMotorForce = 6.0f;
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m_servoMotor = false;
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m_servoTarget = 0;
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m_enableSpring = false;
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m_springStiffness = 0;
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m_springStiffnessLimited = false;
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m_springDamping = 0;
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m_springDampingLimited = false;
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m_equilibriumPoint = 0;
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m_currentLimitError = 0;
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m_currentLimitErrorHi = 0;
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m_currentPosition = 0;
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m_currentLimit = 0;
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}
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btRotationalLimitMotor2(const btRotationalLimitMotor2& limot)
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{
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m_loLimit = limot.m_loLimit;
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m_hiLimit = limot.m_hiLimit;
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m_bounce = limot.m_bounce;
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m_stopERP = limot.m_stopERP;
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m_stopCFM = limot.m_stopCFM;
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m_motorERP = limot.m_motorERP;
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m_motorCFM = limot.m_motorCFM;
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m_enableMotor = limot.m_enableMotor;
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m_targetVelocity = limot.m_targetVelocity;
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m_maxMotorForce = limot.m_maxMotorForce;
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m_servoMotor = limot.m_servoMotor;
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m_servoTarget = limot.m_servoTarget;
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m_enableSpring = limot.m_enableSpring;
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m_springStiffness = limot.m_springStiffness;
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m_springStiffnessLimited = limot.m_springStiffnessLimited;
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m_springDamping = limot.m_springDamping;
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m_springDampingLimited = limot.m_springDampingLimited;
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m_equilibriumPoint = limot.m_equilibriumPoint;
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m_currentLimitError = limot.m_currentLimitError;
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m_currentLimitErrorHi = limot.m_currentLimitErrorHi;
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m_currentPosition = limot.m_currentPosition;
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m_currentLimit = limot.m_currentLimit;
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}
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bool isLimited()
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{
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if (m_loLimit > m_hiLimit) return false;
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return true;
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}
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void testLimitValue(btScalar test_value);
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};
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class btTranslationalLimitMotor2
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{
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public:
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// upper < lower means free
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// upper == lower means locked
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// upper > lower means limited
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btVector3 m_lowerLimit;
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btVector3 m_upperLimit;
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btVector3 m_bounce;
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btVector3 m_stopERP;
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btVector3 m_stopCFM;
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btVector3 m_motorERP;
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btVector3 m_motorCFM;
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bool m_enableMotor[3];
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bool m_servoMotor[3];
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bool m_enableSpring[3];
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btVector3 m_servoTarget;
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btVector3 m_springStiffness;
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bool m_springStiffnessLimited[3];
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btVector3 m_springDamping;
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bool m_springDampingLimited[3];
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btVector3 m_equilibriumPoint;
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btVector3 m_targetVelocity;
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btVector3 m_maxMotorForce;
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btVector3 m_currentLimitError;
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btVector3 m_currentLimitErrorHi;
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btVector3 m_currentLinearDiff;
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int m_currentLimit[3];
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btTranslationalLimitMotor2()
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{
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m_lowerLimit.setValue(0.f, 0.f, 0.f);
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m_upperLimit.setValue(0.f, 0.f, 0.f);
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m_bounce.setValue(0.f, 0.f, 0.f);
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m_stopERP.setValue(0.2f, 0.2f, 0.2f);
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m_stopCFM.setValue(0.f, 0.f, 0.f);
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m_motorERP.setValue(0.9f, 0.9f, 0.9f);
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m_motorCFM.setValue(0.f, 0.f, 0.f);
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m_currentLimitError.setValue(0.f, 0.f, 0.f);
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m_currentLimitErrorHi.setValue(0.f, 0.f, 0.f);
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m_currentLinearDiff.setValue(0.f, 0.f, 0.f);
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for (int i = 0; i < 3; i++)
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{
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m_enableMotor[i] = false;
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m_servoMotor[i] = false;
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m_enableSpring[i] = false;
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m_servoTarget[i] = btScalar(0.f);
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m_springStiffness[i] = btScalar(0.f);
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m_springStiffnessLimited[i] = false;
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m_springDamping[i] = btScalar(0.f);
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m_springDampingLimited[i] = false;
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m_equilibriumPoint[i] = btScalar(0.f);
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m_targetVelocity[i] = btScalar(0.f);
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m_maxMotorForce[i] = btScalar(0.f);
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m_currentLimit[i] = 0;
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}
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}
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btTranslationalLimitMotor2(const btTranslationalLimitMotor2& other)
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{
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m_lowerLimit = other.m_lowerLimit;
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m_upperLimit = other.m_upperLimit;
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m_bounce = other.m_bounce;
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m_stopERP = other.m_stopERP;
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m_stopCFM = other.m_stopCFM;
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m_motorERP = other.m_motorERP;
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m_motorCFM = other.m_motorCFM;
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m_currentLimitError = other.m_currentLimitError;
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m_currentLimitErrorHi = other.m_currentLimitErrorHi;
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m_currentLinearDiff = other.m_currentLinearDiff;
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for (int i = 0; i < 3; i++)
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{
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m_enableMotor[i] = other.m_enableMotor[i];
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m_servoMotor[i] = other.m_servoMotor[i];
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m_enableSpring[i] = other.m_enableSpring[i];
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m_servoTarget[i] = other.m_servoTarget[i];
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m_springStiffness[i] = other.m_springStiffness[i];
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m_springStiffnessLimited[i] = other.m_springStiffnessLimited[i];
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m_springDamping[i] = other.m_springDamping[i];
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m_springDampingLimited[i] = other.m_springDampingLimited[i];
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m_equilibriumPoint[i] = other.m_equilibriumPoint[i];
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m_targetVelocity[i] = other.m_targetVelocity[i];
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m_maxMotorForce[i] = other.m_maxMotorForce[i];
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m_currentLimit[i] = other.m_currentLimit[i];
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}
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}
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inline bool isLimited(int limitIndex)
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{
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return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
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}
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void testLimitValue(int limitIndex, btScalar test_value);
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};
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enum bt6DofFlags2
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{
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BT_6DOF_FLAGS_CFM_STOP2 = 1,
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BT_6DOF_FLAGS_ERP_STOP2 = 2,
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BT_6DOF_FLAGS_CFM_MOTO2 = 4,
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BT_6DOF_FLAGS_ERP_MOTO2 = 8,
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};
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#define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis
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ATTRIBUTE_ALIGNED16(class)
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btGeneric6DofSpring2Constraint : public btTypedConstraint
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{
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protected:
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btTransform m_frameInA;
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btTransform m_frameInB;
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btJacobianEntry m_jacLinear[3];
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btJacobianEntry m_jacAng[3];
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btTranslationalLimitMotor2 m_linearLimits;
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btRotationalLimitMotor2 m_angularLimits[3];
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RotateOrder m_rotateOrder;
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protected:
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btTransform m_calculatedTransformA;
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btTransform m_calculatedTransformB;
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btVector3 m_calculatedAxisAngleDiff;
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btVector3 m_calculatedAxis[3];
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btVector3 m_calculatedLinearDiff;
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btScalar m_factA;
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btScalar m_factB;
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bool m_hasStaticBody;
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int m_flags;
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btGeneric6DofSpring2Constraint& operator=(const btGeneric6DofSpring2Constraint&)
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{
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btAssert(0);
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return *this;
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}
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int setAngularLimits(btConstraintInfo2 * info, int row_offset, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
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int setLinearLimits(btConstraintInfo2 * info, int row, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
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void calculateLinearInfo();
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void calculateAngleInfo();
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void testAngularLimitMotor(int axis_index);
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void calculateJacobi(btRotationalLimitMotor2 * limot, const btTransform& transA, const btTransform& transB, btConstraintInfo2* info, int srow, btVector3& ax1, int rotational, int rotAllowed);
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int get_limit_motor_info2(btRotationalLimitMotor2 * limot,
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const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB,
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btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btGeneric6DofSpring2Constraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& frameInA, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
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btGeneric6DofSpring2Constraint(btRigidBody & rbB, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
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virtual void buildJacobian() {}
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virtual void getInfo1(btConstraintInfo1 * info);
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virtual void getInfo2(btConstraintInfo2 * info);
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virtual int calculateSerializeBufferSize() const;
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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btRotationalLimitMotor2* getRotationalLimitMotor(int index) { return &m_angularLimits[index]; }
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btTranslationalLimitMotor2* getTranslationalLimitMotor() { return &m_linearLimits; }
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// Calculates the global transform for the joint offset for body A an B, and also calculates the angle differences between the bodies.
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void calculateTransforms(const btTransform& transA, const btTransform& transB);
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void calculateTransforms();
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// Gets the global transform of the offset for body A
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const btTransform& getCalculatedTransformA() const { return m_calculatedTransformA; }
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// Gets the global transform of the offset for body B
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const btTransform& getCalculatedTransformB() const { return m_calculatedTransformB; }
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const btTransform& getFrameOffsetA() const { return m_frameInA; }
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const btTransform& getFrameOffsetB() const { return m_frameInB; }
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btTransform& getFrameOffsetA() { return m_frameInA; }
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btTransform& getFrameOffsetB() { return m_frameInB; }
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// Get the rotation axis in global coordinates ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
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btVector3 getAxis(int axis_index) const { return m_calculatedAxis[axis_index]; }
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// Get the relative Euler angle ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
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btScalar getAngle(int axis_index) const { return m_calculatedAxisAngleDiff[axis_index]; }
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// Get the relative position of the constraint pivot ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
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btScalar getRelativePivotPosition(int axis_index) const { return m_calculatedLinearDiff[axis_index]; }
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void setFrames(const btTransform& frameA, const btTransform& frameB);
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void setLinearLowerLimit(const btVector3& linearLower) { m_linearLimits.m_lowerLimit = linearLower; }
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void getLinearLowerLimit(btVector3 & linearLower) { linearLower = m_linearLimits.m_lowerLimit; }
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void setLinearUpperLimit(const btVector3& linearUpper) { m_linearLimits.m_upperLimit = linearUpper; }
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void getLinearUpperLimit(btVector3 & linearUpper) { linearUpper = m_linearLimits.m_upperLimit; }
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void setAngularLowerLimit(const btVector3& angularLower)
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{
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for (int i = 0; i < 3; i++)
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m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
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}
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void setAngularLowerLimitReversed(const btVector3& angularLower)
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{
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for (int i = 0; i < 3; i++)
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m_angularLimits[i].m_hiLimit = btNormalizeAngle(-angularLower[i]);
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}
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void getAngularLowerLimit(btVector3 & angularLower)
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{
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for (int i = 0; i < 3; i++)
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angularLower[i] = m_angularLimits[i].m_loLimit;
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}
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void getAngularLowerLimitReversed(btVector3 & angularLower)
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{
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for (int i = 0; i < 3; i++)
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angularLower[i] = -m_angularLimits[i].m_hiLimit;
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}
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void setAngularUpperLimit(const btVector3& angularUpper)
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{
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for (int i = 0; i < 3; i++)
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m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
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}
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void setAngularUpperLimitReversed(const btVector3& angularUpper)
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{
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for (int i = 0; i < 3; i++)
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m_angularLimits[i].m_loLimit = btNormalizeAngle(-angularUpper[i]);
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}
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void getAngularUpperLimit(btVector3 & angularUpper)
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{
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for (int i = 0; i < 3; i++)
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angularUpper[i] = m_angularLimits[i].m_hiLimit;
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}
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void getAngularUpperLimitReversed(btVector3 & angularUpper)
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{
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for (int i = 0; i < 3; i++)
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angularUpper[i] = -m_angularLimits[i].m_loLimit;
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}
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//first 3 are linear, next 3 are angular
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void setLimit(int axis, btScalar lo, btScalar hi)
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{
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if (axis < 3)
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{
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m_linearLimits.m_lowerLimit[axis] = lo;
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m_linearLimits.m_upperLimit[axis] = hi;
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}
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else
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{
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lo = btNormalizeAngle(lo);
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hi = btNormalizeAngle(hi);
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m_angularLimits[axis - 3].m_loLimit = lo;
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m_angularLimits[axis - 3].m_hiLimit = hi;
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}
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}
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void setLimitReversed(int axis, btScalar lo, btScalar hi)
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{
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if (axis < 3)
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{
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m_linearLimits.m_lowerLimit[axis] = lo;
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m_linearLimits.m_upperLimit[axis] = hi;
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}
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else
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{
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lo = btNormalizeAngle(lo);
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hi = btNormalizeAngle(hi);
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m_angularLimits[axis - 3].m_hiLimit = -lo;
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m_angularLimits[axis - 3].m_loLimit = -hi;
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}
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}
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bool isLimited(int limitIndex)
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{
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if (limitIndex < 3)
|
|
{
|
|
return m_linearLimits.isLimited(limitIndex);
|
|
}
|
|
return m_angularLimits[limitIndex - 3].isLimited();
|
|
}
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|
|
|
void setRotationOrder(RotateOrder order) { m_rotateOrder = order; }
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|
RotateOrder getRotationOrder() { return m_rotateOrder; }
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|
|
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void setAxis(const btVector3& axis1, const btVector3& axis2);
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|
|
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void setBounce(int index, btScalar bounce);
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|
|
|
void enableMotor(int index, bool onOff);
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|
void setServo(int index, bool onOff); // set the type of the motor (servo or not) (the motor has to be turned on for servo also)
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|
void setTargetVelocity(int index, btScalar velocity);
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void setServoTarget(int index, btScalar target);
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|
void setMaxMotorForce(int index, btScalar force);
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|
|
|
void enableSpring(int index, bool onOff);
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|
void setStiffness(int index, btScalar stiffness, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the stiffness in necessary situations where otherwise the spring would move unrealistically too widely
|
|
void setDamping(int index, btScalar damping, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the damping in necessary situations where otherwise the spring would blow up
|
|
void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
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|
void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
|
|
void setEquilibriumPoint(int index, btScalar val);
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|
|
|
//override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
|
|
//If no axis is provided, it uses the default axis for this constraint.
|
|
virtual void setParam(int num, btScalar value, int axis = -1);
|
|
virtual btScalar getParam(int num, int axis = -1) const;
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|
|
|
static btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
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|
static bool matrixToEulerXYZ(const btMatrix3x3& mat, btVector3& xyz);
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|
static bool matrixToEulerXZY(const btMatrix3x3& mat, btVector3& xyz);
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|
static bool matrixToEulerYXZ(const btMatrix3x3& mat, btVector3& xyz);
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|
static bool matrixToEulerYZX(const btMatrix3x3& mat, btVector3& xyz);
|
|
static bool matrixToEulerZXY(const btMatrix3x3& mat, btVector3& xyz);
|
|
static bool matrixToEulerZYX(const btMatrix3x3& mat, btVector3& xyz);
|
|
};
|
|
|
|
struct btGeneric6DofSpring2ConstraintData
|
|
{
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|
btTypedConstraintData m_typeConstraintData;
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|
btTransformFloatData m_rbAFrame;
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|
btTransformFloatData m_rbBFrame;
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|
|
|
btVector3FloatData m_linearUpperLimit;
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|
btVector3FloatData m_linearLowerLimit;
|
|
btVector3FloatData m_linearBounce;
|
|
btVector3FloatData m_linearStopERP;
|
|
btVector3FloatData m_linearStopCFM;
|
|
btVector3FloatData m_linearMotorERP;
|
|
btVector3FloatData m_linearMotorCFM;
|
|
btVector3FloatData m_linearTargetVelocity;
|
|
btVector3FloatData m_linearMaxMotorForce;
|
|
btVector3FloatData m_linearServoTarget;
|
|
btVector3FloatData m_linearSpringStiffness;
|
|
btVector3FloatData m_linearSpringDamping;
|
|
btVector3FloatData m_linearEquilibriumPoint;
|
|
char m_linearEnableMotor[4];
|
|
char m_linearServoMotor[4];
|
|
char m_linearEnableSpring[4];
|
|
char m_linearSpringStiffnessLimited[4];
|
|
char m_linearSpringDampingLimited[4];
|
|
char m_padding1[4];
|
|
|
|
btVector3FloatData m_angularUpperLimit;
|
|
btVector3FloatData m_angularLowerLimit;
|
|
btVector3FloatData m_angularBounce;
|
|
btVector3FloatData m_angularStopERP;
|
|
btVector3FloatData m_angularStopCFM;
|
|
btVector3FloatData m_angularMotorERP;
|
|
btVector3FloatData m_angularMotorCFM;
|
|
btVector3FloatData m_angularTargetVelocity;
|
|
btVector3FloatData m_angularMaxMotorForce;
|
|
btVector3FloatData m_angularServoTarget;
|
|
btVector3FloatData m_angularSpringStiffness;
|
|
btVector3FloatData m_angularSpringDamping;
|
|
btVector3FloatData m_angularEquilibriumPoint;
|
|
char m_angularEnableMotor[4];
|
|
char m_angularServoMotor[4];
|
|
char m_angularEnableSpring[4];
|
|
char m_angularSpringStiffnessLimited[4];
|
|
char m_angularSpringDampingLimited[4];
|
|
|
|
int m_rotateOrder;
|
|
};
|
|
|
|
struct btGeneric6DofSpring2ConstraintDoubleData2
|
|
{
|
|
btTypedConstraintDoubleData m_typeConstraintData;
|
|
btTransformDoubleData m_rbAFrame;
|
|
btTransformDoubleData m_rbBFrame;
|
|
|
|
btVector3DoubleData m_linearUpperLimit;
|
|
btVector3DoubleData m_linearLowerLimit;
|
|
btVector3DoubleData m_linearBounce;
|
|
btVector3DoubleData m_linearStopERP;
|
|
btVector3DoubleData m_linearStopCFM;
|
|
btVector3DoubleData m_linearMotorERP;
|
|
btVector3DoubleData m_linearMotorCFM;
|
|
btVector3DoubleData m_linearTargetVelocity;
|
|
btVector3DoubleData m_linearMaxMotorForce;
|
|
btVector3DoubleData m_linearServoTarget;
|
|
btVector3DoubleData m_linearSpringStiffness;
|
|
btVector3DoubleData m_linearSpringDamping;
|
|
btVector3DoubleData m_linearEquilibriumPoint;
|
|
char m_linearEnableMotor[4];
|
|
char m_linearServoMotor[4];
|
|
char m_linearEnableSpring[4];
|
|
char m_linearSpringStiffnessLimited[4];
|
|
char m_linearSpringDampingLimited[4];
|
|
char m_padding1[4];
|
|
|
|
btVector3DoubleData m_angularUpperLimit;
|
|
btVector3DoubleData m_angularLowerLimit;
|
|
btVector3DoubleData m_angularBounce;
|
|
btVector3DoubleData m_angularStopERP;
|
|
btVector3DoubleData m_angularStopCFM;
|
|
btVector3DoubleData m_angularMotorERP;
|
|
btVector3DoubleData m_angularMotorCFM;
|
|
btVector3DoubleData m_angularTargetVelocity;
|
|
btVector3DoubleData m_angularMaxMotorForce;
|
|
btVector3DoubleData m_angularServoTarget;
|
|
btVector3DoubleData m_angularSpringStiffness;
|
|
btVector3DoubleData m_angularSpringDamping;
|
|
btVector3DoubleData m_angularEquilibriumPoint;
|
|
char m_angularEnableMotor[4];
|
|
char m_angularServoMotor[4];
|
|
char m_angularEnableSpring[4];
|
|
char m_angularSpringStiffnessLimited[4];
|
|
char m_angularSpringDampingLimited[4];
|
|
|
|
int m_rotateOrder;
|
|
};
|
|
|
|
SIMD_FORCE_INLINE int btGeneric6DofSpring2Constraint::calculateSerializeBufferSize() const
|
|
{
|
|
return sizeof(btGeneric6DofSpring2ConstraintData2);
|
|
}
|
|
|
|
SIMD_FORCE_INLINE const char* btGeneric6DofSpring2Constraint::serialize(void* dataBuffer, btSerializer* serializer) const
|
|
{
|
|
btGeneric6DofSpring2ConstraintData2* dof = (btGeneric6DofSpring2ConstraintData2*)dataBuffer;
|
|
btTypedConstraint::serialize(&dof->m_typeConstraintData, serializer);
|
|
|
|
m_frameInA.serialize(dof->m_rbAFrame);
|
|
m_frameInB.serialize(dof->m_rbBFrame);
|
|
|
|
int i;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit;
|
|
dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit;
|
|
dof->m_angularBounce.m_floats[i] = m_angularLimits[i].m_bounce;
|
|
dof->m_angularStopERP.m_floats[i] = m_angularLimits[i].m_stopERP;
|
|
dof->m_angularStopCFM.m_floats[i] = m_angularLimits[i].m_stopCFM;
|
|
dof->m_angularMotorERP.m_floats[i] = m_angularLimits[i].m_motorERP;
|
|
dof->m_angularMotorCFM.m_floats[i] = m_angularLimits[i].m_motorCFM;
|
|
dof->m_angularTargetVelocity.m_floats[i] = m_angularLimits[i].m_targetVelocity;
|
|
dof->m_angularMaxMotorForce.m_floats[i] = m_angularLimits[i].m_maxMotorForce;
|
|
dof->m_angularServoTarget.m_floats[i] = m_angularLimits[i].m_servoTarget;
|
|
dof->m_angularSpringStiffness.m_floats[i] = m_angularLimits[i].m_springStiffness;
|
|
dof->m_angularSpringDamping.m_floats[i] = m_angularLimits[i].m_springDamping;
|
|
dof->m_angularEquilibriumPoint.m_floats[i] = m_angularLimits[i].m_equilibriumPoint;
|
|
}
|
|
dof->m_angularLowerLimit.m_floats[3] = 0;
|
|
dof->m_angularUpperLimit.m_floats[3] = 0;
|
|
dof->m_angularBounce.m_floats[3] = 0;
|
|
dof->m_angularStopERP.m_floats[3] = 0;
|
|
dof->m_angularStopCFM.m_floats[3] = 0;
|
|
dof->m_angularMotorERP.m_floats[3] = 0;
|
|
dof->m_angularMotorCFM.m_floats[3] = 0;
|
|
dof->m_angularTargetVelocity.m_floats[3] = 0;
|
|
dof->m_angularMaxMotorForce.m_floats[3] = 0;
|
|
dof->m_angularServoTarget.m_floats[3] = 0;
|
|
dof->m_angularSpringStiffness.m_floats[3] = 0;
|
|
dof->m_angularSpringDamping.m_floats[3] = 0;
|
|
dof->m_angularEquilibriumPoint.m_floats[3] = 0;
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
dof->m_angularEnableMotor[i] = i < 3 ? (m_angularLimits[i].m_enableMotor ? 1 : 0) : 0;
|
|
dof->m_angularServoMotor[i] = i < 3 ? (m_angularLimits[i].m_servoMotor ? 1 : 0) : 0;
|
|
dof->m_angularEnableSpring[i] = i < 3 ? (m_angularLimits[i].m_enableSpring ? 1 : 0) : 0;
|
|
dof->m_angularSpringStiffnessLimited[i] = i < 3 ? (m_angularLimits[i].m_springStiffnessLimited ? 1 : 0) : 0;
|
|
dof->m_angularSpringDampingLimited[i] = i < 3 ? (m_angularLimits[i].m_springDampingLimited ? 1 : 0) : 0;
|
|
}
|
|
|
|
m_linearLimits.m_lowerLimit.serialize(dof->m_linearLowerLimit);
|
|
m_linearLimits.m_upperLimit.serialize(dof->m_linearUpperLimit);
|
|
m_linearLimits.m_bounce.serialize(dof->m_linearBounce);
|
|
m_linearLimits.m_stopERP.serialize(dof->m_linearStopERP);
|
|
m_linearLimits.m_stopCFM.serialize(dof->m_linearStopCFM);
|
|
m_linearLimits.m_motorERP.serialize(dof->m_linearMotorERP);
|
|
m_linearLimits.m_motorCFM.serialize(dof->m_linearMotorCFM);
|
|
m_linearLimits.m_targetVelocity.serialize(dof->m_linearTargetVelocity);
|
|
m_linearLimits.m_maxMotorForce.serialize(dof->m_linearMaxMotorForce);
|
|
m_linearLimits.m_servoTarget.serialize(dof->m_linearServoTarget);
|
|
m_linearLimits.m_springStiffness.serialize(dof->m_linearSpringStiffness);
|
|
m_linearLimits.m_springDamping.serialize(dof->m_linearSpringDamping);
|
|
m_linearLimits.m_equilibriumPoint.serialize(dof->m_linearEquilibriumPoint);
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
dof->m_linearEnableMotor[i] = i < 3 ? (m_linearLimits.m_enableMotor[i] ? 1 : 0) : 0;
|
|
dof->m_linearServoMotor[i] = i < 3 ? (m_linearLimits.m_servoMotor[i] ? 1 : 0) : 0;
|
|
dof->m_linearEnableSpring[i] = i < 3 ? (m_linearLimits.m_enableSpring[i] ? 1 : 0) : 0;
|
|
dof->m_linearSpringStiffnessLimited[i] = i < 3 ? (m_linearLimits.m_springStiffnessLimited[i] ? 1 : 0) : 0;
|
|
dof->m_linearSpringDampingLimited[i] = i < 3 ? (m_linearLimits.m_springDampingLimited[i] ? 1 : 0) : 0;
|
|
}
|
|
|
|
dof->m_rotateOrder = m_rotateOrder;
|
|
|
|
dof->m_padding1[0] = 0;
|
|
dof->m_padding1[1] = 0;
|
|
dof->m_padding1[2] = 0;
|
|
dof->m_padding1[3] = 0;
|
|
|
|
return btGeneric6DofSpring2ConstraintDataName;
|
|
}
|
|
|
|
#endif //BT_GENERIC_6DOF_CONSTRAINT_H
|