godot/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00

667 lines
24 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
2014 May: btGeneric6DofSpring2Constraint is created from the original (2.82.2712) btGeneric6DofConstraint by Gabor Puhr and Tamas Umenhoffer
Pros:
- Much more accurate and stable in a lot of situation. (Especially when a sleeping chain of RBs connected with 6dof2 is pulled)
- Stable and accurate spring with minimal energy loss that works with all of the solvers. (latter is not true for the original 6dof spring)
- Servo motor functionality
- Much more accurate bouncing. 0 really means zero bouncing (not true for the original 6odf) and there is only a minimal energy loss when the value is 1 (because of the solvers' precision)
- Rotation order for the Euler system can be set. (One axis' freedom is still limited to pi/2)
Cons:
- It is slower than the original 6dof. There is no exact ratio, but half speed is a good estimation.
- At bouncing the correct velocity is calculated, but not the correct position. (it is because of the solver can correct position or velocity, but not both.)
*/
/// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev
/// Added support for generic constraint solver through getInfo1/getInfo2 methods
/*
2007-09-09
btGeneric6DofConstraint Refactored by Francisco Le?n
email: projectileman@yahoo.com
http://gimpact.sf.net
*/
#ifndef BT_GENERIC_6DOF_CONSTRAINT2_H
#define BT_GENERIC_6DOF_CONSTRAINT2_H
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"
class btRigidBody;
#ifdef BT_USE_DOUBLE_PRECISION
#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintDoubleData2
#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintDoubleData2"
#else
#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintData
#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintData"
#endif //BT_USE_DOUBLE_PRECISION
enum RotateOrder
{
RO_XYZ = 0,
RO_XZY,
RO_YXZ,
RO_YZX,
RO_ZXY,
RO_ZYX
};
class btRotationalLimitMotor2
{
public:
// upper < lower means free
// upper == lower means locked
// upper > lower means limited
btScalar m_loLimit;
btScalar m_hiLimit;
btScalar m_bounce;
btScalar m_stopERP;
btScalar m_stopCFM;
btScalar m_motorERP;
btScalar m_motorCFM;
bool m_enableMotor;
btScalar m_targetVelocity;
btScalar m_maxMotorForce;
bool m_servoMotor;
btScalar m_servoTarget;
bool m_enableSpring;
btScalar m_springStiffness;
bool m_springStiffnessLimited;
btScalar m_springDamping;
bool m_springDampingLimited;
btScalar m_equilibriumPoint;
btScalar m_currentLimitError;
btScalar m_currentLimitErrorHi;
btScalar m_currentPosition;
int m_currentLimit;
btRotationalLimitMotor2()
{
m_loLimit = 1.0f;
m_hiLimit = -1.0f;
m_bounce = 0.0f;
m_stopERP = 0.2f;
m_stopCFM = 0.f;
m_motorERP = 0.9f;
m_motorCFM = 0.f;
m_enableMotor = false;
m_targetVelocity = 0;
m_maxMotorForce = 6.0f;
m_servoMotor = false;
m_servoTarget = 0;
m_enableSpring = false;
m_springStiffness = 0;
m_springStiffnessLimited = false;
m_springDamping = 0;
m_springDampingLimited = false;
m_equilibriumPoint = 0;
m_currentLimitError = 0;
m_currentLimitErrorHi = 0;
m_currentPosition = 0;
m_currentLimit = 0;
}
btRotationalLimitMotor2(const btRotationalLimitMotor2& limot)
{
m_loLimit = limot.m_loLimit;
m_hiLimit = limot.m_hiLimit;
m_bounce = limot.m_bounce;
m_stopERP = limot.m_stopERP;
m_stopCFM = limot.m_stopCFM;
m_motorERP = limot.m_motorERP;
m_motorCFM = limot.m_motorCFM;
m_enableMotor = limot.m_enableMotor;
m_targetVelocity = limot.m_targetVelocity;
m_maxMotorForce = limot.m_maxMotorForce;
m_servoMotor = limot.m_servoMotor;
m_servoTarget = limot.m_servoTarget;
m_enableSpring = limot.m_enableSpring;
m_springStiffness = limot.m_springStiffness;
m_springStiffnessLimited = limot.m_springStiffnessLimited;
m_springDamping = limot.m_springDamping;
m_springDampingLimited = limot.m_springDampingLimited;
m_equilibriumPoint = limot.m_equilibriumPoint;
m_currentLimitError = limot.m_currentLimitError;
m_currentLimitErrorHi = limot.m_currentLimitErrorHi;
m_currentPosition = limot.m_currentPosition;
m_currentLimit = limot.m_currentLimit;
}
bool isLimited()
{
if (m_loLimit > m_hiLimit) return false;
return true;
}
void testLimitValue(btScalar test_value);
};
class btTranslationalLimitMotor2
{
public:
// upper < lower means free
// upper == lower means locked
// upper > lower means limited
btVector3 m_lowerLimit;
btVector3 m_upperLimit;
btVector3 m_bounce;
btVector3 m_stopERP;
btVector3 m_stopCFM;
btVector3 m_motorERP;
btVector3 m_motorCFM;
bool m_enableMotor[3];
bool m_servoMotor[3];
bool m_enableSpring[3];
btVector3 m_servoTarget;
btVector3 m_springStiffness;
bool m_springStiffnessLimited[3];
btVector3 m_springDamping;
bool m_springDampingLimited[3];
btVector3 m_equilibriumPoint;
btVector3 m_targetVelocity;
btVector3 m_maxMotorForce;
btVector3 m_currentLimitError;
btVector3 m_currentLimitErrorHi;
btVector3 m_currentLinearDiff;
int m_currentLimit[3];
btTranslationalLimitMotor2()
{
m_lowerLimit.setValue(0.f, 0.f, 0.f);
m_upperLimit.setValue(0.f, 0.f, 0.f);
m_bounce.setValue(0.f, 0.f, 0.f);
m_stopERP.setValue(0.2f, 0.2f, 0.2f);
m_stopCFM.setValue(0.f, 0.f, 0.f);
m_motorERP.setValue(0.9f, 0.9f, 0.9f);
m_motorCFM.setValue(0.f, 0.f, 0.f);
m_currentLimitError.setValue(0.f, 0.f, 0.f);
m_currentLimitErrorHi.setValue(0.f, 0.f, 0.f);
m_currentLinearDiff.setValue(0.f, 0.f, 0.f);
for (int i = 0; i < 3; i++)
{
m_enableMotor[i] = false;
m_servoMotor[i] = false;
m_enableSpring[i] = false;
m_servoTarget[i] = btScalar(0.f);
m_springStiffness[i] = btScalar(0.f);
m_springStiffnessLimited[i] = false;
m_springDamping[i] = btScalar(0.f);
m_springDampingLimited[i] = false;
m_equilibriumPoint[i] = btScalar(0.f);
m_targetVelocity[i] = btScalar(0.f);
m_maxMotorForce[i] = btScalar(0.f);
m_currentLimit[i] = 0;
}
}
btTranslationalLimitMotor2(const btTranslationalLimitMotor2& other)
{
m_lowerLimit = other.m_lowerLimit;
m_upperLimit = other.m_upperLimit;
m_bounce = other.m_bounce;
m_stopERP = other.m_stopERP;
m_stopCFM = other.m_stopCFM;
m_motorERP = other.m_motorERP;
m_motorCFM = other.m_motorCFM;
m_currentLimitError = other.m_currentLimitError;
m_currentLimitErrorHi = other.m_currentLimitErrorHi;
m_currentLinearDiff = other.m_currentLinearDiff;
for (int i = 0; i < 3; i++)
{
m_enableMotor[i] = other.m_enableMotor[i];
m_servoMotor[i] = other.m_servoMotor[i];
m_enableSpring[i] = other.m_enableSpring[i];
m_servoTarget[i] = other.m_servoTarget[i];
m_springStiffness[i] = other.m_springStiffness[i];
m_springStiffnessLimited[i] = other.m_springStiffnessLimited[i];
m_springDamping[i] = other.m_springDamping[i];
m_springDampingLimited[i] = other.m_springDampingLimited[i];
m_equilibriumPoint[i] = other.m_equilibriumPoint[i];
m_targetVelocity[i] = other.m_targetVelocity[i];
m_maxMotorForce[i] = other.m_maxMotorForce[i];
m_currentLimit[i] = other.m_currentLimit[i];
}
}
inline bool isLimited(int limitIndex)
{
return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
}
void testLimitValue(int limitIndex, btScalar test_value);
};
enum bt6DofFlags2
{
BT_6DOF_FLAGS_CFM_STOP2 = 1,
BT_6DOF_FLAGS_ERP_STOP2 = 2,
BT_6DOF_FLAGS_CFM_MOTO2 = 4,
BT_6DOF_FLAGS_ERP_MOTO2 = 8,
};
#define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis
ATTRIBUTE_ALIGNED16(class)
btGeneric6DofSpring2Constraint : public btTypedConstraint
{
protected:
btTransform m_frameInA;
btTransform m_frameInB;
btJacobianEntry m_jacLinear[3];
btJacobianEntry m_jacAng[3];
btTranslationalLimitMotor2 m_linearLimits;
btRotationalLimitMotor2 m_angularLimits[3];
RotateOrder m_rotateOrder;
protected:
btTransform m_calculatedTransformA;
btTransform m_calculatedTransformB;
btVector3 m_calculatedAxisAngleDiff;
btVector3 m_calculatedAxis[3];
btVector3 m_calculatedLinearDiff;
btScalar m_factA;
btScalar m_factB;
bool m_hasStaticBody;
int m_flags;
btGeneric6DofSpring2Constraint& operator=(const btGeneric6DofSpring2Constraint&)
{
btAssert(0);
return *this;
}
int setAngularLimits(btConstraintInfo2 * info, int row_offset, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
int setLinearLimits(btConstraintInfo2 * info, int row, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
void calculateLinearInfo();
void calculateAngleInfo();
void testAngularLimitMotor(int axis_index);
void calculateJacobi(btRotationalLimitMotor2 * limot, const btTransform& transA, const btTransform& transB, btConstraintInfo2* info, int srow, btVector3& ax1, int rotational, int rotAllowed);
int get_limit_motor_info2(btRotationalLimitMotor2 * limot,
const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB,
btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btGeneric6DofSpring2Constraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& frameInA, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
btGeneric6DofSpring2Constraint(btRigidBody & rbB, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
virtual void buildJacobian() {}
virtual void getInfo1(btConstraintInfo1 * info);
virtual void getInfo2(btConstraintInfo2 * info);
virtual int calculateSerializeBufferSize() const;
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
btRotationalLimitMotor2* getRotationalLimitMotor(int index) { return &m_angularLimits[index]; }
btTranslationalLimitMotor2* getTranslationalLimitMotor() { return &m_linearLimits; }
// Calculates the global transform for the joint offset for body A an B, and also calculates the angle differences between the bodies.
void calculateTransforms(const btTransform& transA, const btTransform& transB);
void calculateTransforms();
// Gets the global transform of the offset for body A
const btTransform& getCalculatedTransformA() const { return m_calculatedTransformA; }
// Gets the global transform of the offset for body B
const btTransform& getCalculatedTransformB() const { return m_calculatedTransformB; }
const btTransform& getFrameOffsetA() const { return m_frameInA; }
const btTransform& getFrameOffsetB() const { return m_frameInB; }
btTransform& getFrameOffsetA() { return m_frameInA; }
btTransform& getFrameOffsetB() { return m_frameInB; }
// Get the rotation axis in global coordinates ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
btVector3 getAxis(int axis_index) const { return m_calculatedAxis[axis_index]; }
// Get the relative Euler angle ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
btScalar getAngle(int axis_index) const { return m_calculatedAxisAngleDiff[axis_index]; }
// Get the relative position of the constraint pivot ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
btScalar getRelativePivotPosition(int axis_index) const { return m_calculatedLinearDiff[axis_index]; }
void setFrames(const btTransform& frameA, const btTransform& frameB);
void setLinearLowerLimit(const btVector3& linearLower) { m_linearLimits.m_lowerLimit = linearLower; }
void getLinearLowerLimit(btVector3 & linearLower) { linearLower = m_linearLimits.m_lowerLimit; }
void setLinearUpperLimit(const btVector3& linearUpper) { m_linearLimits.m_upperLimit = linearUpper; }
void getLinearUpperLimit(btVector3 & linearUpper) { linearUpper = m_linearLimits.m_upperLimit; }
void setAngularLowerLimit(const btVector3& angularLower)
{
for (int i = 0; i < 3; i++)
m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
}
void setAngularLowerLimitReversed(const btVector3& angularLower)
{
for (int i = 0; i < 3; i++)
m_angularLimits[i].m_hiLimit = btNormalizeAngle(-angularLower[i]);
}
void getAngularLowerLimit(btVector3 & angularLower)
{
for (int i = 0; i < 3; i++)
angularLower[i] = m_angularLimits[i].m_loLimit;
}
void getAngularLowerLimitReversed(btVector3 & angularLower)
{
for (int i = 0; i < 3; i++)
angularLower[i] = -m_angularLimits[i].m_hiLimit;
}
void setAngularUpperLimit(const btVector3& angularUpper)
{
for (int i = 0; i < 3; i++)
m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
}
void setAngularUpperLimitReversed(const btVector3& angularUpper)
{
for (int i = 0; i < 3; i++)
m_angularLimits[i].m_loLimit = btNormalizeAngle(-angularUpper[i]);
}
void getAngularUpperLimit(btVector3 & angularUpper)
{
for (int i = 0; i < 3; i++)
angularUpper[i] = m_angularLimits[i].m_hiLimit;
}
void getAngularUpperLimitReversed(btVector3 & angularUpper)
{
for (int i = 0; i < 3; i++)
angularUpper[i] = -m_angularLimits[i].m_loLimit;
}
//first 3 are linear, next 3 are angular
void setLimit(int axis, btScalar lo, btScalar hi)
{
if (axis < 3)
{
m_linearLimits.m_lowerLimit[axis] = lo;
m_linearLimits.m_upperLimit[axis] = hi;
}
else
{
lo = btNormalizeAngle(lo);
hi = btNormalizeAngle(hi);
m_angularLimits[axis - 3].m_loLimit = lo;
m_angularLimits[axis - 3].m_hiLimit = hi;
}
}
void setLimitReversed(int axis, btScalar lo, btScalar hi)
{
if (axis < 3)
{
m_linearLimits.m_lowerLimit[axis] = lo;
m_linearLimits.m_upperLimit[axis] = hi;
}
else
{
lo = btNormalizeAngle(lo);
hi = btNormalizeAngle(hi);
m_angularLimits[axis - 3].m_hiLimit = -lo;
m_angularLimits[axis - 3].m_loLimit = -hi;
}
}
bool isLimited(int limitIndex)
{
if (limitIndex < 3)
{
return m_linearLimits.isLimited(limitIndex);
}
return m_angularLimits[limitIndex - 3].isLimited();
}
void setRotationOrder(RotateOrder order) { m_rotateOrder = order; }
RotateOrder getRotationOrder() { return m_rotateOrder; }
void setAxis(const btVector3& axis1, const btVector3& axis2);
void setBounce(int index, btScalar bounce);
void enableMotor(int index, bool onOff);
void setServo(int index, bool onOff); // set the type of the motor (servo or not) (the motor has to be turned on for servo also)
void setTargetVelocity(int index, btScalar velocity);
void setServoTarget(int index, btScalar target);
void setMaxMotorForce(int index, btScalar force);
void enableSpring(int index, bool onOff);
void setStiffness(int index, btScalar stiffness, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the stiffness in necessary situations where otherwise the spring would move unrealistically too widely
void setDamping(int index, btScalar damping, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the damping in necessary situations where otherwise the spring would blow up
void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
void setEquilibriumPoint(int index, btScalar val);
//override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
//If no axis is provided, it uses the default axis for this constraint.
virtual void setParam(int num, btScalar value, int axis = -1);
virtual btScalar getParam(int num, int axis = -1) const;
static btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
static bool matrixToEulerXYZ(const btMatrix3x3& mat, btVector3& xyz);
static bool matrixToEulerXZY(const btMatrix3x3& mat, btVector3& xyz);
static bool matrixToEulerYXZ(const btMatrix3x3& mat, btVector3& xyz);
static bool matrixToEulerYZX(const btMatrix3x3& mat, btVector3& xyz);
static bool matrixToEulerZXY(const btMatrix3x3& mat, btVector3& xyz);
static bool matrixToEulerZYX(const btMatrix3x3& mat, btVector3& xyz);
};
struct btGeneric6DofSpring2ConstraintData
{
btTypedConstraintData m_typeConstraintData;
btTransformFloatData m_rbAFrame;
btTransformFloatData m_rbBFrame;
btVector3FloatData m_linearUpperLimit;
btVector3FloatData m_linearLowerLimit;
btVector3FloatData m_linearBounce;
btVector3FloatData m_linearStopERP;
btVector3FloatData m_linearStopCFM;
btVector3FloatData m_linearMotorERP;
btVector3FloatData m_linearMotorCFM;
btVector3FloatData m_linearTargetVelocity;
btVector3FloatData m_linearMaxMotorForce;
btVector3FloatData m_linearServoTarget;
btVector3FloatData m_linearSpringStiffness;
btVector3FloatData m_linearSpringDamping;
btVector3FloatData m_linearEquilibriumPoint;
char m_linearEnableMotor[4];
char m_linearServoMotor[4];
char m_linearEnableSpring[4];
char m_linearSpringStiffnessLimited[4];
char m_linearSpringDampingLimited[4];
char m_padding1[4];
btVector3FloatData m_angularUpperLimit;
btVector3FloatData m_angularLowerLimit;
btVector3FloatData m_angularBounce;
btVector3FloatData m_angularStopERP;
btVector3FloatData m_angularStopCFM;
btVector3FloatData m_angularMotorERP;
btVector3FloatData m_angularMotorCFM;
btVector3FloatData m_angularTargetVelocity;
btVector3FloatData m_angularMaxMotorForce;
btVector3FloatData m_angularServoTarget;
btVector3FloatData m_angularSpringStiffness;
btVector3FloatData m_angularSpringDamping;
btVector3FloatData m_angularEquilibriumPoint;
char m_angularEnableMotor[4];
char m_angularServoMotor[4];
char m_angularEnableSpring[4];
char m_angularSpringStiffnessLimited[4];
char m_angularSpringDampingLimited[4];
int m_rotateOrder;
};
struct btGeneric6DofSpring2ConstraintDoubleData2
{
btTypedConstraintDoubleData m_typeConstraintData;
btTransformDoubleData m_rbAFrame;
btTransformDoubleData m_rbBFrame;
btVector3DoubleData m_linearUpperLimit;
btVector3DoubleData m_linearLowerLimit;
btVector3DoubleData m_linearBounce;
btVector3DoubleData m_linearStopERP;
btVector3DoubleData m_linearStopCFM;
btVector3DoubleData m_linearMotorERP;
btVector3DoubleData m_linearMotorCFM;
btVector3DoubleData m_linearTargetVelocity;
btVector3DoubleData m_linearMaxMotorForce;
btVector3DoubleData m_linearServoTarget;
btVector3DoubleData m_linearSpringStiffness;
btVector3DoubleData m_linearSpringDamping;
btVector3DoubleData m_linearEquilibriumPoint;
char m_linearEnableMotor[4];
char m_linearServoMotor[4];
char m_linearEnableSpring[4];
char m_linearSpringStiffnessLimited[4];
char m_linearSpringDampingLimited[4];
char m_padding1[4];
btVector3DoubleData m_angularUpperLimit;
btVector3DoubleData m_angularLowerLimit;
btVector3DoubleData m_angularBounce;
btVector3DoubleData m_angularStopERP;
btVector3DoubleData m_angularStopCFM;
btVector3DoubleData m_angularMotorERP;
btVector3DoubleData m_angularMotorCFM;
btVector3DoubleData m_angularTargetVelocity;
btVector3DoubleData m_angularMaxMotorForce;
btVector3DoubleData m_angularServoTarget;
btVector3DoubleData m_angularSpringStiffness;
btVector3DoubleData m_angularSpringDamping;
btVector3DoubleData m_angularEquilibriumPoint;
char m_angularEnableMotor[4];
char m_angularServoMotor[4];
char m_angularEnableSpring[4];
char m_angularSpringStiffnessLimited[4];
char m_angularSpringDampingLimited[4];
int m_rotateOrder;
};
SIMD_FORCE_INLINE int btGeneric6DofSpring2Constraint::calculateSerializeBufferSize() const
{
return sizeof(btGeneric6DofSpring2ConstraintData2);
}
SIMD_FORCE_INLINE const char* btGeneric6DofSpring2Constraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
btGeneric6DofSpring2ConstraintData2* dof = (btGeneric6DofSpring2ConstraintData2*)dataBuffer;
btTypedConstraint::serialize(&dof->m_typeConstraintData, serializer);
m_frameInA.serialize(dof->m_rbAFrame);
m_frameInB.serialize(dof->m_rbBFrame);
int i;
for (i = 0; i < 3; i++)
{
dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit;
dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit;
dof->m_angularBounce.m_floats[i] = m_angularLimits[i].m_bounce;
dof->m_angularStopERP.m_floats[i] = m_angularLimits[i].m_stopERP;
dof->m_angularStopCFM.m_floats[i] = m_angularLimits[i].m_stopCFM;
dof->m_angularMotorERP.m_floats[i] = m_angularLimits[i].m_motorERP;
dof->m_angularMotorCFM.m_floats[i] = m_angularLimits[i].m_motorCFM;
dof->m_angularTargetVelocity.m_floats[i] = m_angularLimits[i].m_targetVelocity;
dof->m_angularMaxMotorForce.m_floats[i] = m_angularLimits[i].m_maxMotorForce;
dof->m_angularServoTarget.m_floats[i] = m_angularLimits[i].m_servoTarget;
dof->m_angularSpringStiffness.m_floats[i] = m_angularLimits[i].m_springStiffness;
dof->m_angularSpringDamping.m_floats[i] = m_angularLimits[i].m_springDamping;
dof->m_angularEquilibriumPoint.m_floats[i] = m_angularLimits[i].m_equilibriumPoint;
}
dof->m_angularLowerLimit.m_floats[3] = 0;
dof->m_angularUpperLimit.m_floats[3] = 0;
dof->m_angularBounce.m_floats[3] = 0;
dof->m_angularStopERP.m_floats[3] = 0;
dof->m_angularStopCFM.m_floats[3] = 0;
dof->m_angularMotorERP.m_floats[3] = 0;
dof->m_angularMotorCFM.m_floats[3] = 0;
dof->m_angularTargetVelocity.m_floats[3] = 0;
dof->m_angularMaxMotorForce.m_floats[3] = 0;
dof->m_angularServoTarget.m_floats[3] = 0;
dof->m_angularSpringStiffness.m_floats[3] = 0;
dof->m_angularSpringDamping.m_floats[3] = 0;
dof->m_angularEquilibriumPoint.m_floats[3] = 0;
for (i = 0; i < 4; i++)
{
dof->m_angularEnableMotor[i] = i < 3 ? (m_angularLimits[i].m_enableMotor ? 1 : 0) : 0;
dof->m_angularServoMotor[i] = i < 3 ? (m_angularLimits[i].m_servoMotor ? 1 : 0) : 0;
dof->m_angularEnableSpring[i] = i < 3 ? (m_angularLimits[i].m_enableSpring ? 1 : 0) : 0;
dof->m_angularSpringStiffnessLimited[i] = i < 3 ? (m_angularLimits[i].m_springStiffnessLimited ? 1 : 0) : 0;
dof->m_angularSpringDampingLimited[i] = i < 3 ? (m_angularLimits[i].m_springDampingLimited ? 1 : 0) : 0;
}
m_linearLimits.m_lowerLimit.serialize(dof->m_linearLowerLimit);
m_linearLimits.m_upperLimit.serialize(dof->m_linearUpperLimit);
m_linearLimits.m_bounce.serialize(dof->m_linearBounce);
m_linearLimits.m_stopERP.serialize(dof->m_linearStopERP);
m_linearLimits.m_stopCFM.serialize(dof->m_linearStopCFM);
m_linearLimits.m_motorERP.serialize(dof->m_linearMotorERP);
m_linearLimits.m_motorCFM.serialize(dof->m_linearMotorCFM);
m_linearLimits.m_targetVelocity.serialize(dof->m_linearTargetVelocity);
m_linearLimits.m_maxMotorForce.serialize(dof->m_linearMaxMotorForce);
m_linearLimits.m_servoTarget.serialize(dof->m_linearServoTarget);
m_linearLimits.m_springStiffness.serialize(dof->m_linearSpringStiffness);
m_linearLimits.m_springDamping.serialize(dof->m_linearSpringDamping);
m_linearLimits.m_equilibriumPoint.serialize(dof->m_linearEquilibriumPoint);
for (i = 0; i < 4; i++)
{
dof->m_linearEnableMotor[i] = i < 3 ? (m_linearLimits.m_enableMotor[i] ? 1 : 0) : 0;
dof->m_linearServoMotor[i] = i < 3 ? (m_linearLimits.m_servoMotor[i] ? 1 : 0) : 0;
dof->m_linearEnableSpring[i] = i < 3 ? (m_linearLimits.m_enableSpring[i] ? 1 : 0) : 0;
dof->m_linearSpringStiffnessLimited[i] = i < 3 ? (m_linearLimits.m_springStiffnessLimited[i] ? 1 : 0) : 0;
dof->m_linearSpringDampingLimited[i] = i < 3 ? (m_linearLimits.m_springDampingLimited[i] ? 1 : 0) : 0;
}
dof->m_rotateOrder = m_rotateOrder;
dof->m_padding1[0] = 0;
dof->m_padding1[1] = 0;
dof->m_padding1[2] = 0;
dof->m_padding1[3] = 0;
return btGeneric6DofSpring2ConstraintDataName;
}
#endif //BT_GENERIC_6DOF_CONSTRAINT_H