104 lines
4.3 KiB
C++
104 lines
4.3 KiB
C++
/*************************************************************************/
|
|
/* localization_editor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef LOCALIZATION_EDITOR_H
|
|
#define LOCALIZATION_EDITOR_H
|
|
|
|
#include "core/object/undo_redo.h"
|
|
#include "editor_file_dialog.h"
|
|
#include "scene/gui/tree.h"
|
|
|
|
class LocalizationEditor : public VBoxContainer {
|
|
GDCLASS(LocalizationEditor, VBoxContainer);
|
|
|
|
enum LocaleFilter {
|
|
SHOW_ALL_LOCALES,
|
|
SHOW_ONLY_SELECTED_LOCALES,
|
|
};
|
|
|
|
Tree *translation_list;
|
|
|
|
EditorFileDialog *translation_file_open;
|
|
|
|
Button *translation_res_option_add_button;
|
|
EditorFileDialog *translation_res_file_open_dialog;
|
|
EditorFileDialog *translation_res_option_file_open_dialog;
|
|
Tree *translation_remap;
|
|
Tree *translation_remap_options;
|
|
Tree *translation_filter;
|
|
bool translation_locales_list_created;
|
|
OptionButton *translation_locale_filter_mode;
|
|
Vector<TreeItem *> translation_filter_treeitems;
|
|
Vector<int> translation_locales_idxs_remap;
|
|
|
|
Tree *translation_pot_list;
|
|
EditorFileDialog *pot_file_open_dialog;
|
|
EditorFileDialog *pot_generate_dialog;
|
|
|
|
UndoRedo *undo_redo;
|
|
bool updating_translations;
|
|
String localization_changed;
|
|
|
|
void _translation_file_open();
|
|
void _translation_add(const PackedStringArray &p_paths);
|
|
void _translation_delete(Object *p_item, int p_column, int p_button);
|
|
|
|
void _translation_res_file_open();
|
|
void _translation_res_add(const PackedStringArray &p_paths);
|
|
void _translation_res_delete(Object *p_item, int p_column, int p_button);
|
|
void _translation_res_select();
|
|
void _translation_res_option_file_open();
|
|
void _translation_res_option_add(const PackedStringArray &p_paths);
|
|
void _translation_res_option_changed();
|
|
void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
|
|
|
|
void _translation_filter_option_changed();
|
|
void _translation_filter_mode_changed(int p_mode);
|
|
|
|
void _pot_add(const PackedStringArray &p_paths);
|
|
void _pot_delete(Object *p_item, int p_column, int p_button);
|
|
void _pot_file_open();
|
|
void _pot_generate_open();
|
|
void _pot_generate(const String &p_file);
|
|
void _update_pot_file_extensions();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void add_translation(const String &p_translation);
|
|
void update_translations();
|
|
|
|
LocalizationEditor();
|
|
};
|
|
|
|
#endif // LOCALIZATION_EDITOR_H
|