godot/servers
2019-12-29 12:19:10 +03:00
..
arvr Typo fix: "differt" -> "different" 2019-08-28 19:12:54 +12:00
audio Fixed an issue with recording audio. 2019-12-12 10:28:46 -05:00
camera Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
physics Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
physics_2d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
visual Support for hex numbers in shaders 2019-12-29 12:19:10 +03:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
audio_server.h Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
camera_server.cpp iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
camera_server.h iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
physics_2d_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_2d_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
register_server_types.cpp Implement game camera override 2019-10-23 02:51:32 +01:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Free server id pools directly. 2019-06-27 03:25:36 +03:00
visual_server.cpp doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
visual_server.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00