godot/core/os
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
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SCsub
copymem.h
dir_access.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
dir_access.h
file_access.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
file_access.h
input.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
input.h
input_event.cpp
input_event.h
keyboard.cpp
keyboard.h
main_loop.cpp
main_loop.h
memory.cpp
memory.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
memory_pool_dynamic.cpp
memory_pool_dynamic.h
memory_pool_dynamic_prealloc.cpp
memory_pool_dynamic_prealloc.h
memory_pool_dynamic_static.cpp
memory_pool_dynamic_static.h
memory_pool_static.cpp
memory_pool_static.h
mutex.cpp
mutex.h
os.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
os.h
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread.cpp
thread.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h