118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
67 lines
2.8 KiB
C++
67 lines
2.8 KiB
C++
/*************************************************************************/
|
|
/* button_group.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef BUTTON_GROUP_H
|
|
#define BUTTON_GROUP_H
|
|
|
|
#include "scene/gui/box_container.h"
|
|
|
|
|
|
class BaseButton;
|
|
|
|
class ButtonGroup : public BoxContainer {
|
|
|
|
GDCLASS(ButtonGroup,BoxContainer);
|
|
|
|
|
|
Set<BaseButton*> buttons;
|
|
|
|
|
|
Array _get_button_list() const;
|
|
void _pressed(Object *p_button);
|
|
|
|
protected:
|
|
friend class BaseButton;
|
|
|
|
void _add_button(BaseButton *p_button);
|
|
void _remove_button(BaseButton *p_button);
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void get_button_list(List<BaseButton*> *p_buttons) const;
|
|
BaseButton *get_pressed_button() const;
|
|
BaseButton *get_focused_button() const;
|
|
void set_pressed_button(BaseButton *p_button);
|
|
int get_pressed_button_index() const;
|
|
|
|
ButtonGroup();
|
|
};
|
|
|
|
#endif // BUTTON_GROUP_H
|