111 lines
3.9 KiB
C++
111 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* tab_container.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef TAB_CONTAINER_H
|
|
#define TAB_CONTAINER_H
|
|
|
|
#include "scene/gui/control.h"
|
|
#include "scene/gui/popup.h"
|
|
class TabContainer : public Control {
|
|
|
|
GDCLASS(TabContainer, Control);
|
|
|
|
public:
|
|
enum TabAlign {
|
|
|
|
ALIGN_LEFT,
|
|
ALIGN_CENTER,
|
|
ALIGN_RIGHT
|
|
};
|
|
|
|
private:
|
|
int mouse_x_cache;
|
|
int first_tab_cache;
|
|
int tabs_ofs_cache;
|
|
int last_tab_cache;
|
|
int current;
|
|
int previous;
|
|
bool tabs_visible;
|
|
bool buttons_visible_cache;
|
|
TabAlign align;
|
|
Control *_get_tab(int p_idx) const;
|
|
int _get_top_margin() const;
|
|
Popup *popup;
|
|
|
|
Vector<Control *> _get_tabs() const;
|
|
int _get_tab_width(int p_index) const;
|
|
void _on_theme_changed();
|
|
|
|
protected:
|
|
void _child_renamed_callback();
|
|
void _gui_input(const Ref<InputEvent> &p_event);
|
|
void _notification(int p_what);
|
|
virtual void add_child_notify(Node *p_child);
|
|
virtual void remove_child_notify(Node *p_child);
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_tab_align(TabAlign p_align);
|
|
TabAlign get_tab_align() const;
|
|
|
|
void set_tabs_visible(bool p_visibe);
|
|
bool are_tabs_visible() const;
|
|
|
|
void set_tab_title(int p_tab, const String &p_title);
|
|
String get_tab_title(int p_tab) const;
|
|
|
|
void set_tab_icon(int p_tab, const Ref<Texture> &p_icon);
|
|
Ref<Texture> get_tab_icon(int p_tab) const;
|
|
|
|
void set_tab_disabled(int p_tab, bool p_disabled);
|
|
bool get_tab_disabled(int p_tab) const;
|
|
|
|
int get_tab_count() const;
|
|
void set_current_tab(int p_current);
|
|
int get_current_tab() const;
|
|
int get_previous_tab() const;
|
|
|
|
Control *get_tab_control(int p_idx) const;
|
|
Control *get_current_tab_control() const;
|
|
|
|
virtual Size2 get_minimum_size() const;
|
|
|
|
virtual void get_translatable_strings(List<String> *p_strings) const;
|
|
|
|
void set_popup(Node *p_popup);
|
|
Popup *get_popup() const;
|
|
|
|
TabContainer();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TabContainer::TabAlign);
|
|
|
|
#endif // TAB_CONTAINER_H
|