godot/editor/plugins/theme_editor_plugin.h

118 lines
4.0 KiB
C++

/*************************************************************************/
/* theme_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef THEME_EDITOR_PLUGIN_H
#define THEME_EDITOR_PLUGIN_H
#include "scene/gui/button_group.h"
#include "scene/gui/check_box.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/option_button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/theme.h"
#include "editor/editor_node.h"
class ThemeEditor : public Control {
GDCLASS(ThemeEditor, Control);
ScrollContainer *scroll;
VBoxContainer *main_vb;
Ref<Theme> theme;
EditorFileDialog *file_dialog;
double time_left;
MenuButton *theme_menu;
ConfirmationDialog *add_del_dialog;
HBoxContainer *type_hbc;
MenuButton *type_menu;
LineEdit *type_edit;
HBoxContainer *name_hbc;
MenuButton *name_menu;
LineEdit *name_edit;
OptionButton *type_select;
Label *type_select_label;
Label *name_select_label;
enum PopupMode {
POPUP_ADD,
POPUP_CLASS_ADD,
POPUP_REMOVE,
POPUP_CLASS_REMOVE,
POPUP_CREATE_EMPTY,
POPUP_CREATE_EDITOR_EMPTY
};
int popup_mode;
Tree *test_tree;
void _save_template_cbk(String fname);
void _dialog_cbk();
void _type_menu_cbk(int p_option);
void _name_menu_about_to_show();
void _name_menu_cbk(int p_option);
void _theme_menu_cbk(int p_option);
void _propagate_redraw(Control *p_at);
void _refresh_interval();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void edit(const Ref<Theme> &p_theme);
ThemeEditor();
};
class ThemeEditorPlugin : public EditorPlugin {
GDCLASS(ThemeEditorPlugin, EditorPlugin);
ThemeEditor *theme_editor;
EditorNode *editor;
Button *button;
public:
virtual String get_name() const { return "Theme"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
ThemeEditorPlugin(EditorNode *p_node);
};
#endif // THEME_EDITOR_PLUGIN_H