godot/scene
Pedro J. Estébanez 0ebbc5b07c
Fix crash when loading scene instance after node vanished from parent
(cherry picked from commit 78ffc2a987)
2021-11-17 15:55:36 +01:00
..
2d Merge pull request #54435 from robfram/hidden-tile-map-light-occlusion 2021-11-15 23:29:04 +01:00
3d Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Merge pull request #54330 from LennyPhoenix/lennyphoenix-patch-1 2021-11-15 23:36:12 +01:00
main fix hardcoded raycast distance with viewport object picking 2021-11-15 16:31:25 +01:00
resources Fix crash when loading scene instance after node vanished from parent 2021-11-17 15:55:36 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Fix detection of non-default and overridden property values in scenes 2021-11-09 15:08:22 +01:00
property_utils.h Unify determination of default property values 2021-11-08 11:17:49 +01:00
register_scene_types.cpp Modules: Make sure to include `modules_enabled.gen.h` where needed 2021-11-12 13:45:33 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00