d6893cb2e8
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
24 lines
666 B
XML
24 lines
666 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Curve3Texture" inherits="Texture2D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="curve_x" type="Curve" setter="set_curve_x" getter="get_curve_x">
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</member>
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<member name="curve_y" type="Curve" setter="set_curve_y" getter="get_curve_y">
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</member>
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<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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