900b2e0fdc
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
79 lines
3.0 KiB
XML
79 lines
3.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PropertyTweener" inherits="Tweener" version="4.0">
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<brief_description>
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Interpolates an [Object]'s property over time.
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</brief_description>
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<description>
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[PropertyTweener] is used to interpolate a property in an object. See [method Tween.tween_property] for more usage information.
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[b]Note:[/b] [method Tween.tween_property] is the only correct way to create [PropertyTweener]. Any [PropertyTweener] created manually will not function correctly.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="as_relative">
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<return type="PropertyTweener">
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</return>
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<description>
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When called, the final value will be used as a relative value instead. Example:
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[codeblock]
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var tween = get_tree().create_tween()
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tween.tween_property(self, "position", Vector2.RIGHT * 100, 1).as_relative() #the node will move by 100 pixels to the right
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[/codeblock]
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</description>
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</method>
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<method name="from">
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<return type="PropertyTweener">
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</return>
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<argument index="0" name="value" type="Variant">
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</argument>
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<description>
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Sets a custom initial value to the [PropertyTweener]. Example:
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[codeblock]
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var tween = get_tree().create_tween()
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tween.tween_property(self, "position", Vector2(200, 100), 1).from(Vector2(100, 100) #this will move the node from position (100, 100) to (200, 100)
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[/codeblock]
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</description>
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</method>
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<method name="from_current">
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<return type="PropertyTweener">
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</return>
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<description>
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Makes the [PropertyTweener] use the current property value (i.e. at the time of creating this [PropertyTweener]) as a starting point. This is equivalent of using [method from] with the current value. These two calls will do the same:
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[codeblock]
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tween.tween_property(self, "position", Vector2(200, 100), 1).from(position)
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tween.tween_property(self, "position", Vector2(200, 100), 1).from_current()
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[/codeblock]
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</description>
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</method>
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<method name="set_delay">
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<return type="PropertyTweener">
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</return>
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<argument index="0" name="delay" type="float">
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</argument>
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<description>
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Sets the time in seconds after which the [PropertyTweener] will start interpolating. By default there's no delay.
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</description>
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</method>
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<method name="set_ease">
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<return type="PropertyTweener">
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</return>
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<argument index="0" name="ease" type="int" enum="Tween.EaseType">
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</argument>
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<description>
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Sets the type of used easing from [enum Tween.EaseType]. If not set, the default easing is used from the [Tween] that contains this Tweener.
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</description>
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</method>
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<method name="set_trans">
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<return type="PropertyTweener">
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</return>
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<argument index="0" name="trans" type="int" enum="Tween.TransitionType">
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</argument>
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<description>
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Sets the type of used transition from [enum Tween.TransitionType]. If not set, the default transition is used from the [Tween] that contains this Tweener.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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