godot/modules/fbx/data
Rémi Verschelde 671bd64e4a
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Fix sub-optimal uses of is_equal_approx
2021-06-20 11:44:56 +02:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_material.cpp Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt 2021-06-20 11:44:56 +02:00
fbx_material.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_mesh_data.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
fbx_mesh_data.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_node.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_skeleton.cpp FBX: Fix first bone getting unnecessary '_1' suffix 2021-03-29 17:25:12 +02:00
fbx_skeleton.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
import_state.h Preliminary Blender FBX support [4.0] 2021-01-05 21:58:58 +00:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
pivot_transform.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00