godot/platform
Hein-Pieter van Braam 9a1deedb84 When resizing an X11 window wait for the WM to process our request
On X11 when we send an XResizeWindow request to the X server it is happy
to say it is done when the request has been handed over to the window
manager. The window manager itself may however take some time to
actually do the resize. Godot expects that a resize request is
immediate. To work around this issue we could implement the whole
_NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very
well with the way we currently process X events and would when
implemented in the current framework still cause a 1 frame delay between
a resize request and the actual resize happening.

This fixes #21720
2018-09-10 00:12:23 +02:00
..
android Add clipboard operation for android OS 2018-09-05 17:27:45 -04:00
haiku Rebase patches for fixing haiku build. 2018-08-11 17:20:51 +02:00
iphone Fall back to GLES2 if GLES3 is not working 2018-08-26 16:40:46 +02:00
javascript Fix HTML5 gamepad input 2018-08-30 03:42:02 +02:00
osx Really fix the custom cursor hotspot 2018-09-04 04:42:23 +02:00
server Fix some more build issues after c69de2ba4 2018-07-20 11:56:18 +02:00
uwp Fix typo in os_uwp causing a build failure 2018-08-28 22:45:39 +02:00
windows Really fix the custom cursor hotspot 2018-09-04 04:42:23 +02:00
x11 When resizing an X11 window wait for the WM to process our request 2018-09-10 00:12:23 +02:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00