godot/scene
Hugo Locurcio 9a26e95d5c
Warn when using GPU-based particles on macOS due to low performance
On macOS, Particles rendering is much slower than CPUParticles
due to transform feedback being implemented on the CPU instead
of the GPU.

(cherry picked from commit 299d277c9c)
2022-01-12 16:51:41 +01:00
..
2d Warn when using GPU-based particles on macOS due to low performance 2022-01-12 16:51:41 +01:00
3d Warn when using GPU-based particles on macOS due to low performance 2022-01-12 16:51:41 +01:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Fix PopupMenu bad item offset with custom vseparation 2022-01-12 16:47:26 +01:00
main SceneTree: Document font oversampling, remove warnings 2021-12-14 17:33:21 +01:00
resources Issue 56488 fail when image and texture size are different 2022-01-12 16:34:32 +01:00
register_scene_types.cpp Make default/project theme wait for modules before initializing 2021-12-02 17:32:36 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-12-02 17:32:36 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00