5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
/*************************************************************************/
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/* video_stream.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VIDEO_STREAM_H
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#define VIDEO_STREAM_H
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#include "audio_stream_resampled.h"
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#include "scene/resources/texture.h"
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class VideoStreamPlayback : public Resource {
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GDCLASS(VideoStreamPlayback, Resource);
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protected:
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static void _bind_methods();
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public:
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typedef int (*AudioMixCallback)(void *p_udata, const int16_t *p_data, int p_frames);
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virtual void stop() = 0;
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virtual void play() = 0;
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virtual bool is_playing() const = 0;
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virtual void set_paused(bool p_paused) = 0;
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virtual bool is_paused(bool p_paused) const = 0;
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virtual void set_loop(bool p_enable) = 0;
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virtual bool has_loop() const = 0;
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virtual float get_length() const = 0;
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virtual float get_pos() const = 0;
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virtual void seek_pos(float p_time) = 0;
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virtual void set_audio_track(int p_idx) = 0;
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//virtual int mix(int16_t* p_bufer,int p_frames)=0;
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virtual Ref<Texture> get_texture() = 0;
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virtual void update(float p_delta) = 0;
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virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
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virtual int get_channels() const = 0;
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virtual int get_mix_rate() const = 0;
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VideoStreamPlayback();
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};
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class VideoStream : public Resource {
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GDCLASS(VideoStream, Resource);
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OBJ_SAVE_TYPE(VideoStream); //children are all saved as AudioStream, so they can be exchanged
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public:
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virtual void set_audio_track(int p_track) = 0;
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virtual Ref<VideoStreamPlayback> instance_playback() = 0;
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VideoStream() {}
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};
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#endif
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