9a3a2b03b8
- Removed platform-specific implementations. - Now all semaphores are in-object, unless they need to be conditionally created. - Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined. - Similarly to `Mutex`, methods are made `const` for easy use in such contexts. - Language bindings updated: `wait()` and `post()` are now `void`. - Language bindings updated: `try_wait()` added. Bonus: - Rewritten the `#ifdef` in `mutex.h` to meet the code style. |
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.. | ||
export | ||
context_gl_osx.h | ||
context_gl_osx.mm | ||
crash_handler_osx.h | ||
crash_handler_osx.mm | ||
detect.py | ||
dir_access_osx.h | ||
dir_access_osx.mm | ||
godot_main_osx.mm | ||
joypad_osx.cpp | ||
joypad_osx.h | ||
logo.png | ||
os_osx.h | ||
os_osx.mm | ||
platform_config.h | ||
platform_osx_builders.py | ||
SCsub | ||
vulkan_context_osx.h | ||
vulkan_context_osx.mm |