godot/platform/android/java/nativeSrcsConfigs
clayjohn 9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
..
AndroidManifest.xml Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
build.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:23:44 +01:00
CMakeLists.txt Enable GLES3 on Android 2022-11-29 14:18:24 -08:00
README.md Non functional to non-functional 2021-03-12 10:37:53 -06:00

Native sources configs

This is a non-functional Android library used to provide Android Studio editor support to the Godot project native files. Nothing else should be added to this library.