godot/scene/animation
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
animation_cache.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
animation_cache.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
animation_player.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
animation_player.h Merge pull request #7002 from RandomShaper/vcs-friendliness 2017-01-25 14:52:40 -03:00
animation_tree_player.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
animation_tree_player.h removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
tween.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
tween.h renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
tween_interpolaters.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00