godot/modules/bullet
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
doc_classes Update docs to version 4.0 2020-01-31 17:15:41 -08:00
SCsub bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
area_bullet.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
area_bullet.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
btRayShape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
btRayShape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_physics_server.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
bullet_physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
bullet_types_converter.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_types_converter.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_utilities.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_bullet.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
collision_object_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cone_twist_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
cone_twist_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
constraint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
constraint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
generic_6dof_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
generic_6dof_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_configuration.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_configuration.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_motion_state.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_ray_world_algorithm.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_ray_world_algorithm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_result_callbacks.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
godot_result_callbacks.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
hinge_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
hinge_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pin_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
pin_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_bullet.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
rigid_body_bullet.cpp change an exclamation mark to a dot 2020-03-09 14:44:12 +01:00
rigid_body_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_bullet.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
shape_bullet.h Changed default capsule axis to vertical 2020-02-23 23:18:01 +03:00
shape_owner_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_owner_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
slider_joint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
slider_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
soft_body_bullet.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
soft_body_bullet.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
space_bullet.cpp Merge pull request #33690 from Phischermen/area-enhancement 2020-02-26 21:51:37 +01:00
space_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00