godot/scene/3d
Juan Linietsky 8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
..
SCsub SCons: Fix uses of [].append instead of env.add_source_files() 2019-07-22 15:08:32 +02:00
area.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
area.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
arvr_nodes.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
arvr_nodes.h ARVRController.is_button_pressed requires to return a boolean 2020-03-07 12:22:18 +11:00
audio_stream_player_3d.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
audio_stream_player_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
baked_lightmap.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bone_attachment.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
bone_attachment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
camera.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
collision_object.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
collision_polygon.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape.cpp Add a new configuration warning to CollisionShape 2020-03-05 11:18:45 +01:00
collision_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
cpu_particles.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
gi_probe.cpp Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
gi_probe.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
immediate_geometry.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
interpolated_camera.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
interpolated_camera.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
light.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
listener.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
listener.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
mesh_instance.cpp Merge pull request #36640 from reduz/resource-loader-refactor 2020-02-28 17:21:16 +01:00
mesh_instance.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
multimesh_instance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
navigation.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
navigation.h Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
navigation_agent.cpp Fixes navigation path reset 2020-03-19 18:05:31 +01:00
navigation_agent.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_region.cpp Complete NavigationMeshInstance rename 2020-03-08 17:33:34 +01:00
navigation_region.h Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
particles.cpp Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
particles.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
path.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_body.cpp Add a new configuration warning to CollisionShape 2020-03-05 11:18:45 +01:00
physics_body.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
physics_joint.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_joint.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_cast.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
ray_cast.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reflection_probe.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
reflection_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
remote_transform.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton.cpp Fixed IK rotation issue 2020-03-24 10:06:24 +01:00
skeleton.h Fixed IK rotation issue 2020-03-24 10:06:24 +01:00
soft_body.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
soft_body.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
spatial.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
spatial.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
spring_arm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_3d.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
sprite_3d.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
vehicle_body.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
vehicle_body.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visibility_notifier.cpp Fix visibility enabler flag toggling 2020-03-17 17:46:18 +01:00
visibility_notifier.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_instance.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
visual_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
voxelizer.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
world_environment.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
world_environment.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00