godot/doc
Hugo Locurcio b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
..
classes Allow a top and bottom radius equal to 0 in CylinderMesh 2021-06-23 18:50:10 +02:00
tools makerst: Fix generation of overridden properties in child classes 2021-04-06 17:26:18 +03:00
translations Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Doxyfile
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00