6f0b4678e2
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. |
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.. | ||
default_mouse_cursor.xpm | ||
particle_system_sw.cpp | ||
particle_system_sw.h | ||
rasterizer_dummy.cpp | ||
rasterizer_dummy.h | ||
rasterizer.cpp | ||
rasterizer.h | ||
SCsub | ||
shader_compiler.cpp | ||
shader_compiler.h | ||
shader_graph.cpp | ||
shader_graph.h | ||
shader_language.cpp | ||
shader_language.h | ||
visual_server_raster.cpp | ||
visual_server_raster.h | ||
visual_server_wrap_mt.cpp | ||
visual_server_wrap_mt.h |