godot/servers/visual
Juan Linietsky 6f0b4678e2 More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_dummy.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
rasterizer_dummy.h More 3D Improvements 2014-05-29 10:56:39 -03:00
rasterizer.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
rasterizer.h More 3D Improvements 2014-05-29 10:56:39 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_language.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
shader_language.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server_raster.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
visual_server_raster.h More 3D Improvements 2014-05-29 10:56:39 -03:00
visual_server_wrap_mt.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
visual_server_wrap_mt.h More 3D Improvements 2014-05-29 10:56:39 -03:00