godot/editor/plugins
Rémi Verschelde 303370d03d Merge pull request #9702 from groud/canvas_editor_update
[WIP] Canvas editor code clean-up (and improvements)
2017-07-25 08:40:39 +02:00
..
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
animation_player_editor_plugin.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
animation_player_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
animation_tree_editor_plugin.cpp AnimationTree nodes sliders fixes 2017-07-21 13:57:46 +02:00
animation_tree_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
baked_light_baker.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_baker.h Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
baked_light_baker_cmpxchg.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas_item_editor_plugin.cpp Make uniform resize possible with side (top, left, right, bottom) 2017-07-20 22:03:34 +02:00
canvas_item_editor_plugin.h Replaced the hard-to-understand _select by _select_click_on_empty_area and _select_click_on_item. 2017-07-20 19:50:37 +02:00
collision_polygon_2d_editor_plugin.cpp Fixed bug that prevented creating polygons. 2017-07-17 22:17:39 +02:00
collision_polygon_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_polygon_editor_plugin.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_polygon_editor_plugin.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_shape_2d_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
collision_shape_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
cube_grid_theme_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
cube_grid_theme_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
curve_editor_plugin.cpp [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
curve_editor_plugin.h Added Curve preview thumbnail 2017-07-02 01:52:47 +02:00
editor_preview_plugins.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
editor_preview_plugins.h -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
gi_probe_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gi_probe_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gradient_editor_plugin.cpp GradientTexture now uses a Gradient 2017-06-24 21:50:44 +02:00
gradient_editor_plugin.h GradientTexture now uses a Gradient 2017-06-24 21:50:44 +02:00
item_list_editor_plugin.cpp ItemList: expose methods, in-editor items editing support 2017-07-04 20:12:33 +07:00
item_list_editor_plugin.h ItemList: expose methods, in-editor items editing support 2017-07-04 20:12:33 +07:00
light_occluder_2d_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
light_occluder_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
line_2d_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
line_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
material_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
material_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
mesh_editor_plugin.cpp -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
mesh_editor_plugin.h -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
mesh_instance_editor_plugin.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
mesh_instance_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
navigation_polygon_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
navigation_polygon_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
particles_2d_editor_plugin.cpp 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
particles_2d_editor_plugin.h 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
particles_editor_plugin.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
particles_editor_plugin.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
path_2d_editor_plugin.cpp Some more typo fixes for "threshold" 2017-07-15 12:01:46 +02:00
path_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
path_editor_plugin.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
path_editor_plugin.h Applied clang-format. 2017-05-25 10:12:05 -05:00
polygon_2d_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
polygon_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
resource_preloader_editor_plugin.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
resource_preloader_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
rich_text_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rich_text_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_editor_plugin.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
sample_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_library_editor_plugin.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
sample_library_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_player_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
sample_player_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_editor_plugin.cpp Merge pull request #9762 from Paulb23/_scipt_close_tab_selection_issue_8400 2017-07-23 13:09:59 +02:00
script_editor_plugin.h EditorPlugin methods and signals rename 2017-07-20 19:16:34 +02:00
script_text_editor.cpp Fix ColorPicker to use theme constants 2017-07-18 09:43:16 +07:00
script_text_editor.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
shader_editor_plugin.cpp highlight the correct error line in shader editor 2017-06-21 21:09:41 +01:00
shader_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_graph_editor_plugin.cpp [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
shader_graph_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
spatial_editor_plugin.cpp Added configurable modifier key to activate freelook 2017-07-23 02:13:08 +02:00
spatial_editor_plugin.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
sprite_frames_editor_plugin.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
sprite_frames_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
stream_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
stream_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
style_box_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
style_box_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_editor_plugin.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
texture_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
texture_region_editor_plugin.cpp Fix regresion on Texture Region Editor Plugin. Fixes#9282 2017-06-20 16:05:36 -03:00
texture_region_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
theme_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
theme_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
tile_map_editor_plugin.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
tile_map_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
tile_set_editor_plugin.cpp Readd tilemap's shape_transform and bugfixes 2017-07-01 20:56:51 +03:00
tile_set_editor_plugin.h Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. 2017-05-19 14:49:37 -07:00