godot/core/io/file_access_pack.h

208 lines
5.7 KiB
C++

/*************************************************************************/
/* file_access_pack.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
#include "os/file_access.h"
#include "os/dir_access.h"
#include "map.h"
#include "list.h"
#include "print_string.h"
class PackSource;
class PackedData {
friend class FileAccessPack;
friend class DirAccessPack;
friend class PackSource;
public:
struct PackedFile {
String pack;
uint64_t offset; //if offset is ZERO, the file was ERASED
uint64_t size;
uint8_t md5[16];
PackSource* src;
};
private:
struct PackedDir {
PackedDir *parent;
String name;
Map<String,PackedDir*> subdirs;
Set<String> files;
};
Map<String,PackedFile> files;
Vector<PackSource*> sources;
PackedDir *root;
//Map<String,PackedDir*> dirs;
static PackedData *singleton;
bool disabled;
public:
void add_pack_source(PackSource* p_source);
void add_path(const String& pkg_path, const String& path, uint64_t ofs, uint64_t size,const uint8_t* p_md5, PackSource* p_src); // for PackSource
void set_disabled(bool p_disabled) { disabled=p_disabled; }
_FORCE_INLINE_ bool is_disabled() const { return disabled; }
static PackedData *get_singleton() { return singleton; }
Error add_pack(const String& p_path);
_FORCE_INLINE_ FileAccess *try_open_path(const String& p_path);
_FORCE_INLINE_ bool has_path(const String& p_path);
PackedData();
};
class PackSource {
public:
virtual bool try_open_pack(const String& p_path)=0;
virtual FileAccess* get_file(const String& p_path, PackedData::PackedFile* p_file)=0;
};
class PackedSourcePCK : public PackSource {
public:
virtual bool try_open_pack(const String &p_path);
virtual FileAccess* get_file(const String& p_path, PackedData::PackedFile* p_file);
};
class FileAccessPack : public FileAccess {
PackedData::PackedFile pf;
mutable size_t pos;
mutable bool eof;
FileAccess *f;
virtual Error _open(const String& p_path, int p_mode_flags);
virtual uint64_t _get_modified_time(const String& p_file) { return 0; }
public:
virtual void close();
virtual bool is_open() const;
virtual void seek(size_t p_position);
virtual void seek_end(int64_t p_position=0);
virtual size_t get_pos() const;
virtual size_t get_len() const;
virtual bool eof_reached() const;
virtual uint8_t get_8() const;
virtual int get_buffer(uint8_t *p_dst,int p_length) const;
virtual void set_endian_swap(bool p_swap);
virtual Error get_error() const;
virtual void store_8(uint8_t p_dest);
virtual void store_buffer(const uint8_t *p_src,int p_length);
virtual bool file_exists(const String& p_name);
FileAccessPack(const String& p_path, const PackedData::PackedFile& p_file);
~FileAccessPack();
};
FileAccess *PackedData::try_open_path(const String& p_path) {
Map<String,PackedFile>::Element *E=files.find(p_path);
if (!E)
return NULL; //not found
if (E->get().offset==0)
return NULL; //was erased
return E->get().src->get_file(p_path, &E->get());
}
bool PackedData::has_path(const String& p_path) {
return files.has(p_path);
}
class DirAccessPack : public DirAccess {
PackedData::PackedDir *current;
List<String> list_dirs;
List<String> list_files;
bool cdir;
public:
virtual bool list_dir_begin();
virtual String get_next();
virtual bool current_is_dir() const;
virtual void list_dir_end();
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir);
virtual String get_current_dir();
virtual bool file_exists(String p_file);
virtual Error make_dir(String p_dir);
virtual Error rename(String p_from, String p_to);
virtual Error remove(String p_name);
size_t get_space_left();
DirAccessPack();
~DirAccessPack();
};
#endif // FILE_ACCESS_PACK_H