129 lines
4.2 KiB
C++
129 lines
4.2 KiB
C++
/*************************************************************************/
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/* object_saver.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OBJECT_SAVER_H
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#define OBJECT_SAVER_H
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#include "object.h"
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#include "resource.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#ifdef OLD_SCENE_FORMAT_ENABLED
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class OptimizedSaver : public Reference {
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OBJ_TYPE(OptimizedSaver,Reference);
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public:
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struct Property {
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StringName name;
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Variant value;
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};
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private:
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String name;
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String platform;
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List<Property> *_list;
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protected:
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void set_target_platform(const String& p_platform);
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void set_target_name(const String& p_name);
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void add_property(const StringName& p_name, const Variant& p_value);
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static void _bind_methods();
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virtual bool optimize_object(const Object *p_object);
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public:
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virtual bool is_bundle_resources_enabled() const { return false; }
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String get_target_platform() const;
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String get_target_name() const;
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void get_property_list(const Object* p_object, List<Property> *p_properties);
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OptimizedSaver();
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};
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class ObjectFormatSaver {
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public:
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virtual Error save(const Object *p_object,const Variant &p_meta=Variant())=0;
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virtual ~ObjectFormatSaver() {}
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};
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class ObjectFormatSaverInstancer {
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public:
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virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
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virtual ObjectFormatSaver* instance(const String& p_file,const String& p_magic="",uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>())=0;
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bool recognize(const String& p_extension) const;
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virtual ~ObjectFormatSaverInstancer() {}
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};
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class ObjectSaver {
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enum {
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MAX_LOADERS=64
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};
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static ObjectFormatSaverInstancer *saver[MAX_LOADERS];
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static int saver_count;
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public:
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enum SaverFlags {
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FLAG_RELATIVE_PATHS=1,
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FLAG_BUNDLE_RESOURCES=2,
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FLAG_OMIT_EDITOR_PROPERTIES=4,
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FLAG_SAVE_BIG_ENDIAN=8
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};
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static ObjectFormatSaver *instance_format_saver(const String& p_path,const String& p_magic,String p_force_extension="",uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>());
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static void get_recognized_extensions(List<String> *p_extensions);
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static void add_object_format_saver_instancer(ObjectFormatSaverInstancer *p_format_saver_instancer);
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};
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#endif
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#endif
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