godot/core/io/object_saver_base.cpp

151 lines
4.3 KiB
C++

/*************************************************************************/
/* object_saver_base.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "object_saver_base.h"
#ifdef OLD_SCENE_FORMAT_ENABLED
void ObjectSaverBase::_find_resources(const Variant& p_variant) {
switch(p_variant.get_type()) {
case Variant::OBJECT: {
RES res = p_variant.operator RefPtr();
if (res.is_null() || (res->get_path().length() && res->get_path().find("::") == -1 ))
return;
if (resource_map.has(res))
return;
List<PropertyInfo> property_list;
res->get_property_list( &property_list );
List<PropertyInfo>::Element *I=property_list.front();
while(I) {
PropertyInfo pi=I->get();
if (pi.usage&PROPERTY_USAGE_STORAGE) {
if (pi.type==Variant::OBJECT) {
Variant v=res->get(I->get().name);
_find_resources(v);
}
}
I=I->next();
}
resource_map[ res ] = resource_map.size(); //saved after, so the childs it needs are available when loaded
saved_resources.push_back(res);
} break;
case Variant::ARRAY: {
Array varray=p_variant;
int len=varray.size();
for(int i=0;i<len;i++) {
Variant v=varray.get(i);
_find_resources(v);
}
} break;
case Variant::DICTIONARY: {
Dictionary d=p_variant;
List<Variant> keys;
d.get_key_list(&keys);
for(List<Variant>::Element *E=keys.front();E;E=E->next()) {
Variant v = d[E->get()];
_find_resources(v);
}
} break;
default: {}
}
}
Error ObjectSaverBase::save(const Object *p_object,const Variant &p_meta) {
ERR_EXPLAIN("write_object should supply either an object, a meta, or both");
ERR_FAIL_COND_V(!p_object && p_meta.get_type()==Variant::NIL, ERR_INVALID_PARAMETER);
SavedObject *so = memnew( SavedObject );
if (p_object) {
so->type=p_object->get_type();
};
_find_resources(p_meta);
so->meta=p_meta;
if (p_object) {
List<PropertyInfo> property_list;
p_object->get_property_list( &property_list );
List<PropertyInfo>::Element *I=property_list.front();
while(I) {
if (I->get().usage&PROPERTY_USAGE_STORAGE) {
SavedObject::SavedProperty sp;
sp.name=I->get().name;
sp.value = p_object->get(I->get().name);
_find_resources(sp.value);
so->properties.push_back(sp);
}
I=I->next();
}
}
saved_objects.push_back(so);
return OK;
}
ObjectSaverBase::ObjectSaverBase() {
};
ObjectSaverBase::~ObjectSaverBase() {
};
#endif