godot/tools/editor/spatial_editor_gizmos.h

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/*************************************************************************/
/* spatial_editor_gizmos.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_EDITOR_GIZMOS_H
#define SPATIAL_EDITOR_GIZMOS_H
#include "tools/editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/light.h"
#include "scene/3d/camera.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/spatial_sample_player.h"
#include "scene/3d/spatial_stream_player.h"
#include "scene/3d/test_cube.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/3d/portal.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/car_body.h"
class Camera;
class SpatialGizmoTool : public SpatialEditorGizmo {
OBJ_TYPE(SpatialGizmoTool,SpatialGizmo);
struct Instance{
RID instance;
Ref<Mesh> mesh;
RID skeleton;
bool billboard;
bool unscaled;
bool can_intersect;
bool extra_margin;
Instance() {
billboard=false;
unscaled=false;
can_intersect=false;
extra_margin=false;
}
void create_instance(Spatial *p_base);
};
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
struct Handle {
Vector3 pos;
bool billboard;
};
Vector<Vector3> handles;
Vector<Vector3> secondary_handles;
bool billboard_handle;
bool valid;
Spatial *base;
Vector<Instance> instances;
Spatial *spatial_node;
protected:
void clear();
void add_lines(const Vector<Vector3> &p_lines,const Ref<Material>& p_material,bool p_billboard=false);
void add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh>& p_tmesh);
void add_unscaled_billboard(const Ref<Material>& p_material,float p_scale=1);
void add_handles(const Vector<Vector3> &p_handles,bool p_billboard=false,bool p_secondary=false);
void set_spatial_node(Spatial *p_node);
public:
virtual Vector3 get_handle_pos(int p_idx) const;
virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum);
virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false);
void create();
void transform();
//void redraw();
void free();
SpatialGizmoTool();
~SpatialGizmoTool();
};
class LightSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(LightSpatialGizmo,SpatialGizmoTool);
Light* light;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
LightSpatialGizmo(Light* p_light=NULL);
};
class CameraSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(CameraSpatialGizmo,SpatialGizmoTool);
Camera* camera;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
CameraSpatialGizmo(Camera* p_camera=NULL);
};
class MeshInstanceSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(MeshInstanceSpatialGizmo,SpatialGizmoTool);
MeshInstance* mesh;
public:
void redraw();
MeshInstanceSpatialGizmo(MeshInstance* p_mesh=NULL);
};
class Position3DSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(Position3DSpatialGizmo,SpatialGizmoTool);
Position3D* p3d;
public:
void redraw();
Position3DSpatialGizmo(Position3D* p_p3d=NULL);
};
class SkeletonSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(SkeletonSpatialGizmo,SpatialGizmoTool);
Skeleton* skel;
public:
void redraw();
SkeletonSpatialGizmo(Skeleton* p_skel=NULL);
};
class SpatialPlayerSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(SpatialPlayerSpatialGizmo,SpatialGizmoTool);
SpatialPlayer* splayer;
public:
void redraw();
SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer=NULL);
};
class TestCubeSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(TestCubeSpatialGizmo,SpatialGizmoTool);
TestCube* tc;
public:
void redraw();
TestCubeSpatialGizmo(TestCube* p_tc=NULL);
};
class RoomSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(RoomSpatialGizmo,SpatialGizmoTool);
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
};
Room* room;
public:
void redraw();
RoomSpatialGizmo(Room* p_room=NULL);
};
class PortalSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(PortalSpatialGizmo,SpatialGizmoTool);
Portal* portal;
public:
void redraw();
PortalSpatialGizmo(Portal* p_portal=NULL);
};
class VisibilityNotifierGizmo : public SpatialGizmoTool {
OBJ_TYPE(VisibilityNotifierGizmo ,SpatialGizmoTool);
VisibilityNotifier* notifier;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
VisibilityNotifierGizmo(VisibilityNotifier* p_notifier=NULL);
};
class CollisionShapeSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(CollisionShapeSpatialGizmo,SpatialGizmoTool);
CollisionShape* cs;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
CollisionShapeSpatialGizmo(CollisionShape* p_cs=NULL);
};
class RayCastSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(RayCastSpatialGizmo,SpatialGizmoTool);
RayCast* raycast;
public:
void redraw();
RayCastSpatialGizmo(RayCast* p_raycast=NULL);
};
class CarWheelSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(CarWheelSpatialGizmo,SpatialGizmoTool);
CarWheel* car_wheel;
public:
void redraw();
CarWheelSpatialGizmo(CarWheel* p_car_wheel=NULL);
};
class SpatialEditorGizmos {
public:
Ref<FixedMaterial> handle2_material;
Ref<FixedMaterial> handle_material;
Ref<FixedMaterial> light_material;
Ref<FixedMaterial> light_material_omni_icon;
Ref<FixedMaterial> light_material_directional_icon;
Ref<FixedMaterial> camera_material;
Ref<FixedMaterial> skeleton_material;
Ref<FixedMaterial> room_material;
Ref<FixedMaterial> portal_material;
Ref<FixedMaterial> raycast_material;
Ref<FixedMaterial> visibility_notifier_material;
Ref<FixedMaterial> car_wheel_material;
Ref<FixedMaterial> sample_player_icon;
Ref<FixedMaterial> stream_player_icon;
Ref<FixedMaterial> visibility_notifier_icon;
Ref<FixedMaterial> shape_material;
Ref<Texture> handle_t;
Ref<Mesh> pos3d_mesh;
static SpatialEditorGizmos *singleton;
Ref<TriangleMesh> test_cube_tm;
Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
SpatialEditorGizmos();
};
#endif // SPATIAL_EDITOR_GIZMOS_H