godot/platform/javascript
bruvzg d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
..
api
export Fix decoding UTF-8 filenames on unzipping. 2022-01-06 00:21:37 +01:00
js Fix files_dropped in HTML5 export. 2021-12-09 12:05:44 +01:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub [HTML5] Use absolute path for JS lib/pre/externs. 2021-11-29 16:11:56 +01:00
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.cpp [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-26 15:58:04 +01:00
godot_webgl2.h [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-26 15:58:04 +01:00
http_client.h.inc
http_client_javascript.cpp
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp
os_javascript.h
package-lock.json JS: Bump ansi-regex version for linter 2021-10-23 12:04:17 +02:00
package.json
platform_config.h [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-26 15:58:04 +01:00
run_icon.png

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.