godot/modules/mono/mono_gd/gd_mono_assembly.h

122 lines
4.6 KiB
C++

/*************************************************************************/
/* gd_mono_assembly.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_ASSEMBLY_H
#define GD_MONO_ASSEMBLY_H
#include <mono/jit/jit.h>
#include <mono/metadata/assembly.h>
#include "gd_mono_utils.h"
#include "hash_map.h"
#include "map.h"
#include "ustring.h"
class GDMonoAssembly {
struct ClassKey {
struct Hasher {
static _FORCE_INLINE_ uint32_t hash(const ClassKey &p_key) {
uint32_t hash = 0;
GDMonoUtils::hash_combine(hash, p_key.namespace_name.hash());
GDMonoUtils::hash_combine(hash, p_key.class_name.hash());
return hash;
}
};
_FORCE_INLINE_ bool operator==(const ClassKey &p_a) const {
return p_a.class_name == class_name && p_a.namespace_name == namespace_name;
}
ClassKey() {}
ClassKey(const StringName &p_namespace_name, const StringName &p_class_name) {
namespace_name = p_namespace_name;
class_name = p_class_name;
}
StringName namespace_name;
StringName class_name;
};
MonoAssembly *assembly;
MonoImage *image;
bool loaded;
String name;
String path;
uint64_t modified_time;
HashMap<ClassKey, GDMonoClass *, ClassKey::Hasher> cached_classes;
Map<MonoClass *, GDMonoClass *> cached_raw;
bool gdobject_class_cache_updated;
Map<StringName, GDMonoClass *> gdobject_class_cache;
#ifdef DEBUG_ENABLED
Vector<uint8_t> pdb_data;
#endif
static bool no_search;
static Vector<String> search_dirs;
static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data);
static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
static MonoAssembly *_load_assembly_from(const String &p_name, const String &p_path);
friend class GDMono;
static void initialize();
public:
Error load(MonoDomain *p_domain);
Error wrapper_for_image(MonoImage *p_image);
void unload();
_FORCE_INLINE_ bool is_loaded() const { return loaded; }
_FORCE_INLINE_ MonoImage *get_image() const { return image; }
_FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; }
_FORCE_INLINE_ String get_name() const { return name; }
_FORCE_INLINE_ String get_path() const { return path; }
_FORCE_INLINE_ uint64_t get_modified_time() const { return modified_time; }
GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_class);
GDMonoClass *get_class(MonoClass *p_mono_class);
GDMonoClass *get_object_derived_class(const StringName &p_class);
GDMonoAssembly(const String &p_name, const String &p_path = String());
~GDMonoAssembly();
};
#endif // GD_MONO_ASSEMBLY_H