41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef B3_BROADPHASE_CALLBACK_H
|
|
#define B3_BROADPHASE_CALLBACK_H
|
|
|
|
#include "Bullet3Common/b3Vector3.h"
|
|
struct b3BroadphaseProxy;
|
|
|
|
|
|
struct b3BroadphaseAabbCallback
|
|
{
|
|
virtual ~b3BroadphaseAabbCallback() {}
|
|
virtual bool process(const b3BroadphaseProxy* proxy) = 0;
|
|
};
|
|
|
|
|
|
struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
|
|
{
|
|
///added some cached data to accelerate ray-AABB tests
|
|
b3Vector3 m_rayDirectionInverse;
|
|
unsigned int m_signs[3];
|
|
b3Scalar m_lambda_max;
|
|
|
|
virtual ~b3BroadphaseRayCallback() {}
|
|
};
|
|
|
|
#endif //B3_BROADPHASE_CALLBACK_H
|