godot/modules/csg
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg_gizmos.cpp Remove the EditorNode parameter from EditorPlugins create methods 2022-02-14 18:21:42 +01:00
csg_gizmos.h Remove the EditorNode parameter from EditorPlugins create methods 2022-02-14 18:21:42 +01:00
csg_shape.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
csg_shape.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
csg.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
csg.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00