godot/main
Hugo Locurcio b7a3df473d
Allow using SVG images as project icon
Since exporters will save their own icon, the target platforms
don't have to support SVG to display the icon correctly.

This closes #23068.

(cherry picked from commit 0f9432f060)
2020-11-11 15:30:57 +01:00
..
tests Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 17:01:53 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:22:21 +02:00
input_default.cpp Provide support for buttons and D-pads mapped to half axes, and 2020-10-26 15:54:30 +00:00
input_default.h Provide support for buttons and D-pads mapped to half axes, and 2020-10-26 15:54:30 +00:00
main.cpp Allow using SVG images as project icon 2020-11-11 15:30:57 +01:00
main.h Move frame delaying functions from Main to OS. 2020-07-02 13:52:02 +02:00
main_builders.py Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
performance.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
splash.png
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00