godot/main
Ignacio Etcheverry 0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
..
tests added OAHashMap type 2017-09-19 16:48:53 +02:00
SCsub Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
input_default.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
main.cpp Adds 'exposed' field to ClassInfo 2017-10-09 23:49:17 +02:00
main.h Merge pull request #10531 from RandomShaper/remove-old-android-setting 2017-08-29 00:09:27 +02:00
performance.cpp Merge pull request #11659 from AndreaCatania/prephysics 2017-10-02 23:10:36 +02:00
performance.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
splash.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00