..
effects
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
environment
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
forward_clustered
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
forward_mobile
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
shaders
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
cluster_builder_rd.cpp
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
renderer_canvas_render_rd.h
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-15 11:08:29 +02:00
renderer_compositor_rd.cpp
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
renderer_compositor_rd.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp
Improve visual feedback when using the motion vectors debug view option.
2023-08-28 10:14:21 -03:00
renderer_scene_render_rd.h
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Initialize shader placeholders up front
2023-08-03 16:13:33 +02:00
shader_rd.h
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00