b6d652367b
This adds 2 new values (items and draw calls) to the performance monitor in a '2d' section, rather than reusing the 3d values in the 'raster' section. This makes it far easier to optimize games to minimize drawcalls. |
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.. | ||
SCsub | ||
rasterizer.cpp | ||
rasterizer.h | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h | ||
visual_server_canvas.cpp | ||
visual_server_canvas.h | ||
visual_server_globals.cpp | ||
visual_server_globals.h | ||
visual_server_raster.cpp | ||
visual_server_raster.h | ||
visual_server_scene.cpp | ||
visual_server_scene.h | ||
visual_server_viewport.cpp | ||
visual_server_viewport.h | ||
visual_server_wrap_mt.cpp | ||
visual_server_wrap_mt.h |