godot/platform
Fabio Alessandrelli 9bdb853eec [HTML5] Limit the returned OS cpu count to 2.
Temporarily workaround issues due to godot spawning too many threads.
2022-05-11 00:26:02 +02:00
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android Merge pull request #60553 from madmiraal/separate-display_safe_area 2022-05-03 11:20:46 +02:00
iphone [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
javascript [HTML5] Limit the returned OS cpu count to 2. 2022-05-11 00:26:02 +02:00
linuxbsd Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:22:56 +02:00
osx [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
uwp Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
windows Try to convert OS::execute() output to Unicode on Windows 2022-05-10 20:54:48 +08:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00