godot/scene/debugger
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
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SCsub
scene_debugger.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
scene_debugger.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00