godot/servers/rendering/renderer_rd/forward_mobile
clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
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render_forward_mobile.cpp Use MSAA 2D texture in multipass tonemapper 2023-03-01 18:59:59 +11:00
render_forward_mobile.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_shader_forward_mobile.cpp Add EXPOSURE built in to spatial shaders 2023-04-12 10:35:13 -07:00
scene_shader_forward_mobile.h Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00