20822ee87d
Issue was possibily being caused by duplicating a light even when that
light was not in the render_light_instances array.
(cherry picked from commit
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shaders | ||
SCsub | ||
rasterizer_canvas_gles2.cpp | ||
rasterizer_canvas_gles2.h | ||
rasterizer_gles2.cpp | ||
rasterizer_gles2.h | ||
rasterizer_scene_gles2.cpp | ||
rasterizer_scene_gles2.h | ||
rasterizer_storage_gles2.cpp | ||
rasterizer_storage_gles2.h | ||
shader_compiler_gles2.cpp | ||
shader_compiler_gles2.h | ||
shader_gles2.cpp | ||
shader_gles2.h |