godot/servers/visual
2018-08-20 09:35:47 +03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer.h add 3D textures 2018-07-30 12:20:27 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Allow matrixes in varyings 2018-08-19 15:36:58 +03:00
shader_language.h add 3D textures 2018-07-30 12:20:27 +02:00
shader_types.cpp Added FRAGCOORD to spatial light processing 2018-08-20 09:35:47 +03:00
shader_types.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
visual_server_canvas.cpp Remove pointless check for no texture, fixes #7298 2018-07-29 20:47:20 -03:00
visual_server_canvas.h Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_global.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_global.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_raster.cpp Clear color was not correctly being set, fixes #4939 2018-07-29 15:09:42 -03:00
visual_server_raster.h add 3D textures 2018-07-30 12:20:27 +02:00
visual_server_scene.cpp Rename flag to better name 2018-07-27 08:59:18 -03:00
visual_server_scene.h Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering 2018-06-11 21:51:30 +10:00
visual_server_viewport.cpp Clear color was not correctly being set, fixes #4939 2018-07-29 15:09:42 -03:00
visual_server_viewport.h Clear color was not correctly being set, fixes #4939 2018-07-29 15:09:42 -03:00
visual_server_wrap_mt.cpp Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
visual_server_wrap_mt.h add 3D textures 2018-07-30 12:20:27 +02:00