..
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
animated_sprite.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
animated_sprite.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
area_2d.cpp
add overlap test function, remove a semicolon
2015-03-18 21:03:11 -03:00
area_2d.h
add functions to test overlap with another body or area
2015-03-17 09:25:35 -03:00
back_buffer_copy.cpp
back buffer copy node, to improve on texscreen()
2015-03-12 01:05:50 -03:00
back_buffer_copy.h
Fix compile error in back_buffer_copy.h
2015-03-12 14:23:36 +08:00
camera_2d.cpp
merges from okam repo
2015-03-03 14:39:13 -03:00
camera_2d.h
merges from okam repo
2015-03-03 14:39:13 -03:00
canvas_item.cpp
Changes to Light
2015-04-03 01:43:37 -03:00
canvas_item.h
Changes to Light
2015-04-03 01:43:37 -03:00
canvas_modulate.cpp
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
canvas_modulate.h
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
collision_object_2d.cpp
input events on Area2D is now supported
2015-03-22 01:46:18 -03:00
collision_object_2d.h
input events on Area2D is now supported
2015-03-22 01:46:18 -03:00
collision_polygon_2d.cpp
android fixes, please test
2015-03-23 11:31:23 -03:00
collision_polygon_2d.h
android fixes, please test
2015-03-23 11:31:23 -03:00
collision_shape_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
collision_shape_2d.h
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
2014-03-15 14:03:51 +08:00
joints_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
joints_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
light_2d.cpp
Changes to Light
2015-04-03 01:43:37 -03:00
light_2d.h
Changes to Light
2015-04-03 01:43:37 -03:00
light_occluder_2d.cpp
lot of work on 2D lighting and isometric maps
2015-03-09 02:34:56 -03:00
light_occluder_2d.h
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
navigation2d.cpp
-improved pathfinding accuracy
2015-02-19 00:27:02 -03:00
navigation2d.h
-improved pathfinding accuracy
2015-02-19 00:27:02 -03:00
navigation_polygon.cpp
begin new serialization framework
2015-02-15 01:21:26 -03:00
navigation_polygon.h
New Navigation & Pathfinding support for 2D
2015-02-14 12:10:15 -03:00
node_2d.cpp
added spatial and node2d helper methods
2015-03-22 10:33:58 -03:00
node_2d.h
added spatial and node2d helper methods
2015-03-22 10:33:58 -03:00
node_2d_singleton.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
node_2d_singleton.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
parallax_background.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
parallax_background.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
parallax_layer.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
parallax_layer.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
particles_2d.cpp
Add missing particles_2d macro bind
2015-03-14 10:40:58 +08:00
particles_2d.h
NavMesh
2014-11-17 07:46:11 -03:00
path_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
path_2d.h
2D Animation Improvements
2014-07-06 11:49:27 -03:00
path_texture.cpp
Polygon2D
2014-07-07 17:44:21 -03:00
path_texture.h
Polygon2D
2014-07-07 17:44:21 -03:00
physics_body_2d.cpp
merging okam changes
2015-04-02 07:22:17 -03:00
physics_body_2d.h
-Add support for one-way collision in 2D (only works for kinematic body so far)
2015-01-13 21:19:11 -03:00
polygon_2d.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
polygon_2d.h
Polygon2D
2014-07-07 17:44:21 -03:00
position_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
position_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
ray_cast_2d.h
A bit of everything:
2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
remote_transform_2d.h
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sample_player_2d.cpp
-refresh play options in property when setting samplelibrary ( #1016 )
2015-01-02 14:32:05 -03:00
sample_player_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
screen_button.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
screen_button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_player_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sound_player_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sprite.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
sprite.h
-Fixed a few bugs in Viewport
2014-04-10 00:18:27 -03:00
tile_map.cpp
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 16:28:08 +08:00
tile_map.h
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 16:28:08 +08:00
visibility_notifier_2d.cpp
merging okam changes
2015-04-02 07:22:17 -03:00
visibility_notifier_2d.h
lot of work on 2D lighting and isometric maps
2015-03-09 02:34:56 -03:00
y_sort.cpp
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
y_sort.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00