201 lines
5.6 KiB
C++
201 lines
5.6 KiB
C++
/*************************************************************************/
|
|
/* spatial.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SPATIAL_H
|
|
#define SPATIAL_H
|
|
|
|
#include "scene/main/node.h"
|
|
#include "scene/main/scene_main_loop.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class SpatialGizmo : public Reference {
|
|
|
|
OBJ_TYPE(SpatialGizmo,Reference);
|
|
|
|
|
|
public:
|
|
|
|
virtual void create()=0;
|
|
virtual void transform()=0;
|
|
virtual void clear()=0;
|
|
virtual void redraw()=0;
|
|
virtual void free()=0;
|
|
|
|
SpatialGizmo();
|
|
};
|
|
|
|
|
|
class Spatial : public Node {
|
|
|
|
OBJ_TYPE( Spatial, Node );
|
|
OBJ_CATEGORY("3D");
|
|
|
|
enum TransformDirty {
|
|
DIRTY_NONE=0,
|
|
DIRTY_VECTORS=1,
|
|
DIRTY_LOCAL=2,
|
|
DIRTY_GLOBAL=4
|
|
};
|
|
|
|
mutable SelfList<Node> xform_change;
|
|
|
|
struct Data {
|
|
|
|
|
|
|
|
mutable Transform global_transform;
|
|
mutable Transform local_transform;
|
|
mutable Vector3 rotation;
|
|
mutable Vector3 scale;
|
|
|
|
mutable int dirty;
|
|
|
|
Viewport *viewport;
|
|
|
|
|
|
bool toplevel_active;
|
|
bool toplevel;
|
|
bool inside_world;
|
|
|
|
int children_lock;
|
|
Spatial *parent;
|
|
List<Spatial*> children;
|
|
List<Spatial*>::Element *C;
|
|
|
|
bool ignore_notification;
|
|
|
|
bool visible;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Ref<SpatialGizmo> gizmo;
|
|
bool gizmo_disabled;
|
|
bool gizmo_dirty;
|
|
Transform import_transform;
|
|
#endif
|
|
|
|
} data;
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
void _update_gizmo();
|
|
#endif
|
|
void _notify_dirty();
|
|
void _propagate_transform_changed(Spatial *p_origin);
|
|
|
|
void _set_rotation_deg(const Vector3& p_deg);
|
|
Vector3 _get_rotation_deg() const;
|
|
|
|
void _propagate_visibility_changed();
|
|
|
|
|
|
protected:
|
|
|
|
_FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification=p_ignore; }
|
|
|
|
_FORCE_INLINE_ void _update_local_transform() const;
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
void _set_visible_(bool p_visible);
|
|
bool _is_visible_() const;
|
|
public:
|
|
|
|
enum {
|
|
|
|
NOTIFICATION_TRANSFORM_CHANGED=SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
|
|
NOTIFICATION_ENTER_WORLD=41,
|
|
NOTIFICATION_EXIT_WORLD=42,
|
|
NOTIFICATION_VISIBILITY_CHANGED=43,
|
|
};
|
|
|
|
Spatial *get_parent_spatial() const;
|
|
|
|
|
|
Ref<World> get_world() const;
|
|
|
|
void set_translation(const Vector3& p_translation);
|
|
void set_rotation(const Vector3& p_euler);
|
|
void set_scale(const Vector3& p_scale);
|
|
|
|
Vector3 get_translation() const;
|
|
Vector3 get_rotation() const;
|
|
Vector3 get_scale() const;
|
|
|
|
void set_transform(const Transform& p_transform);
|
|
void set_global_transform(const Transform& p_transform);
|
|
|
|
Transform get_transform() const;
|
|
Transform get_global_transform() const;
|
|
|
|
void set_as_toplevel(bool p_enabled);
|
|
bool is_set_as_toplevel() const;
|
|
|
|
void set_disable_gizmo(bool p_enabled);
|
|
void update_gizmo();
|
|
void set_gizmo(const Ref<SpatialGizmo>& p_gizmo);
|
|
Ref<SpatialGizmo> get_gizmo() const;
|
|
|
|
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
|
|
|
|
Transform get_relative_transform(const Node *p_parent) const;
|
|
|
|
void rotate(const Vector3& p_normal,float p_radians);
|
|
void rotate_x(float p_radians);
|
|
void rotate_y(float p_radians);
|
|
void rotate_z(float p_radians);
|
|
void translate(const Vector3& p_offset);
|
|
void scale(const Vector3& p_ratio);
|
|
void global_rotate(const Vector3& p_normal,float p_radians);
|
|
void global_translate(const Vector3& p_offset);
|
|
|
|
void look_at(const Vector3& p_target, const Vector3& p_up_normal);
|
|
void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
|
|
|
|
void orthonormalize();
|
|
void set_identity();
|
|
|
|
void show();
|
|
void hide();
|
|
bool is_visible() const;
|
|
bool is_hidden() const;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void set_import_transform(const Transform& p_transform) ;
|
|
Transform get_import_transform() const;
|
|
#endif
|
|
|
|
Spatial();
|
|
~Spatial();
|
|
|
|
};
|
|
|
|
#endif
|