godot/servers
2018-03-29 18:46:42 +02:00
..
arvr Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio Fix compressor audio effect sidechain selection 2018-03-21 22:45:30 +01:00
physics Fix missing const in CapsuleShapeSW::get_area 2018-03-21 23:58:40 -03:00
physics_2d Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
visual Added flag on SpatialMaterial to disable shadows 2018-03-29 18:46:42 +02:00
arvr_server.cpp A few fixes on the ARVR Server 2018-03-15 23:31:02 +11:00
arvr_server.h A few fixes on the ARVR Server 2018-03-15 23:31:02 +11:00
audio_server.cpp Fix possible crash when audio channels change 2018-03-19 09:00:11 -03:00
audio_server.h Fix possible crash when audio channels change 2018-03-19 09:00:11 -03:00
physics_2d_server.cpp Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
physics_2d_server.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
physics_server.cpp Fixed physics server typo 2018-02-27 08:42:09 +01:00
physics_server.h Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
register_server_types.cpp Deprecated Godot 3D physics engine 2018-02-26 12:51:30 +01:00
register_server_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
visual_server.cpp [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00
visual_server.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00