godot/modules/websocket
Fabio Alessandrelli 6b9ec810c6 Implement get_peer_[address|port] in ENet/WSServer
Also implement get_connected_host and get_connected_port in WebSocketPeer
(not supported in HTML5 due to browser limitation).
Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to
WebSocketServer.
2018-04-12 12:30:51 +02:00
..
SCsub
config.py
emws_client.cpp
emws_client.h
emws_peer.cpp
emws_peer.h
emws_server.cpp
emws_server.h
lws_client.cpp
lws_client.h
lws_helper.h
lws_peer.cpp
lws_peer.h
lws_server.cpp
lws_server.h
register_types.cpp
register_types.h
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer.cpp
websocket_multiplayer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp
websocket_server.h