godot/thirdparty/icu4c/common/unistr_case_locale.cpp

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1.7 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
* Copyright (C) 2011, International Business Machines
* Corporation and others. All Rights Reserved.
*******************************************************************************
* file name: unistr_case_locale.cpp
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2011may31
* created by: Markus W. Scherer
*
* Locale-sensitive case mapping functions (ones that call uloc_getDefault())
* were moved here to break dependency cycles among parts of the common library.
*/
#include "unicode/utypes.h"
#include "unicode/locid.h"
#include "unicode/ucasemap.h"
#include "unicode/unistr.h"
#include "ucasemap_imp.h"
U_NAMESPACE_BEGIN
//========================================
// Write implementation
//========================================
UnicodeString &
UnicodeString::toLower() {
return caseMap(ustrcase_getCaseLocale(nullptr), 0,
UCASEMAP_BREAK_ITERATOR_NULL ustrcase_internalToLower);
}
UnicodeString &
UnicodeString::toLower(const Locale &locale) {
return caseMap(ustrcase_getCaseLocale(locale.getBaseName()), 0,
UCASEMAP_BREAK_ITERATOR_NULL ustrcase_internalToLower);
}
UnicodeString &
UnicodeString::toUpper() {
return caseMap(ustrcase_getCaseLocale(nullptr), 0,
UCASEMAP_BREAK_ITERATOR_NULL ustrcase_internalToUpper);
}
UnicodeString &
UnicodeString::toUpper(const Locale &locale) {
return caseMap(ustrcase_getCaseLocale(locale.getBaseName()), 0,
UCASEMAP_BREAK_ITERATOR_NULL ustrcase_internalToUpper);
}
U_NAMESPACE_END