godot/modules/gdscript
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
..
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-02 22:29:36 +01:00
gd_compiler.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_compiler.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_editor.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_function.cpp Fix #5891 by not expecting the script instance to be a GDInstance 2016-08-08 18:14:44 +02:00
gd_function.h Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
gd_functions.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_functions.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_parser.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_parser.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_script.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_script.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_tokenizer.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gd_tokenizer.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
register_types.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00