572 lines
18 KiB
Plaintext
572 lines
18 KiB
Plaintext
/*************************************************************************/
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/* os_osx.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os_osx.h"
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#include "core/version_generated.gen.h"
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#include "dir_access_osx.h"
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#include "display_server_osx.h"
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#include "main/main.h"
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#include <dlfcn.h>
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#include <libproc.h>
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#include <mach-o/dyld.h>
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#include <os/log.h>
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#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton()))
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/*************************************************************************/
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/* GodotApplication */
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/*************************************************************************/
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@interface GodotApplication : NSApplication
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@end
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@implementation GodotApplication
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- (void)sendEvent:(NSEvent *)event {
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if (DS_OSX) {
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DS_OSX->_send_event(event);
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}
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// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
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// This works around an AppKit bug, where key up events while holding
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// down the command key don't get sent to the key window.
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if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) {
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[[self keyWindow] sendEvent:event];
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} else {
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[super sendEvent:event];
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}
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}
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@end
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/*************************************************************************/
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/* GodotApplicationDelegate */
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/*************************************************************************/
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@interface GodotApplicationDelegate : NSObject
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- (void)forceUnbundledWindowActivationHackStep1;
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- (void)forceUnbundledWindowActivationHackStep2;
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- (void)forceUnbundledWindowActivationHackStep3;
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@end
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@implementation GodotApplicationDelegate
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- (void)forceUnbundledWindowActivationHackStep1 {
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// Step1: Switch focus to macOS Dock.
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// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
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for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
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[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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break;
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}
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep2)
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withObject:nil
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afterDelay:0.02];
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}
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- (void)forceUnbundledWindowActivationHackStep2 {
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// Step 2: Register app as foreground process.
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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(void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
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}
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- (void)forceUnbundledWindowActivationHackStep3 {
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// Step 3: Switch focus back to app window.
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[[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notice {
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NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
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if (nsappname == nil) {
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// If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
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}
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}
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- (void)applicationDidResignActive:(NSNotification *)notification {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
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}
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}
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- (void)applicationDidBecomeActive:(NSNotification *)notification {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
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}
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}
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- (void)globalMenuCallback:(id)sender {
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if (DS_OSX) {
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return DS_OSX->_menu_callback(sender);
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}
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}
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- (NSMenu *)applicationDockMenu:(NSApplication *)sender {
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if (DS_OSX) {
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return DS_OSX->_get_dock_menu();
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} else {
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return nullptr;
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}
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}
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- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename {
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// Note: may be called called before main loop init!
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char *utfs = strdup([filename UTF8String]);
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((OS_OSX *)OS_OSX::get_singleton())->open_with_filename.parse_utf8(utfs);
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free(utfs);
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#ifdef TOOLS_ENABLED
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// Open new instance
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if (OS_OSX::get_singleton()->get_main_loop()) {
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List<String> args;
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args.push_back(((OS_OSX *)OS_OSX::get_singleton())->open_with_filename);
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String exec = OS_OSX::get_singleton()->get_executable_path();
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OS_OSX::get_singleton()->create_process(exec, args);
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}
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#endif
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return YES;
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
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if (DS_OSX) {
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DS_OSX->_send_window_event(DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST);
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}
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return NSTerminateCancel;
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}
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- (void)showAbout:(id)sender {
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if (OS_OSX::get_singleton()->get_main_loop()) {
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OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT);
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}
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}
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@end
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/*************************************************************************/
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/* OSXTerminalLogger */
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/*************************************************************************/
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class OSXTerminalLogger : public StdLogger {
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public:
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virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR) {
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if (!should_log(true)) {
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return;
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}
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const char *err_details;
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if (p_rationale && p_rationale[0])
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err_details = p_rationale;
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else
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err_details = p_code;
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switch (p_type) {
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case ERR_WARNING:
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os_log_info(OS_LOG_DEFAULT,
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"WARNING: %{public}s\nat: %{public}s (%{public}s:%i)",
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err_details, p_function, p_file, p_line);
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logf_error("\E[1;33mWARNING:\E[0;93m %s\n", err_details);
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logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line);
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break;
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case ERR_SCRIPT:
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os_log_error(OS_LOG_DEFAULT,
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"SCRIPT ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
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err_details, p_function, p_file, p_line);
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logf_error("\E[1;35mSCRIPT ERROR:\E[0;95m %s\n", err_details);
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logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line);
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break;
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case ERR_SHADER:
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os_log_error(OS_LOG_DEFAULT,
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"SHADER ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
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err_details, p_function, p_file, p_line);
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logf_error("\E[1;36mSHADER ERROR:\E[0;96m %s\n", err_details);
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logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line);
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break;
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case ERR_ERROR:
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default:
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os_log_error(OS_LOG_DEFAULT,
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"ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
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err_details, p_function, p_file, p_line);
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logf_error("\E[1;31mERROR:\E[0;91m %s\n", err_details);
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logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line);
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break;
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}
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}
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};
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/*************************************************************************/
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/* OS_OSX */
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/*************************************************************************/
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String OS_OSX::get_unique_id() const {
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static String serial_number;
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if (serial_number.is_empty()) {
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io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice"));
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CFStringRef serialNumberAsCFString = nullptr;
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if (platformExpert) {
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serialNumberAsCFString = (CFStringRef)IORegistryEntryCreateCFProperty(platformExpert, CFSTR(kIOPlatformSerialNumberKey), kCFAllocatorDefault, 0);
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IOObjectRelease(platformExpert);
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}
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NSString *serialNumberAsNSString = nil;
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if (serialNumberAsCFString) {
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serialNumberAsNSString = [NSString stringWithString:(NSString *)serialNumberAsCFString];
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CFRelease(serialNumberAsCFString);
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}
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serial_number = [serialNumberAsNSString UTF8String];
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}
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return serial_number;
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}
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void OS_OSX::alert(const String &p_alert, const String &p_title) {
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NSAlert *window = [[NSAlert alloc] init];
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NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
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NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()];
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[window addButtonWithTitle:@"OK"];
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[window setMessageText:ns_title];
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[window setInformativeText:ns_alert];
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[window setAlertStyle:NSAlertStyleWarning];
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id key_window = [[NSApplication sharedApplication] keyWindow];
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[window runModal];
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[window release];
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if (key_window) {
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[key_window makeKeyAndOrderFront:nil];
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}
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}
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void OS_OSX::initialize_core() {
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OS_Unix::initialize_core();
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DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_FILESYSTEM);
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}
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void OS_OSX::initialize_joypads() {
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joypad_osx = memnew(JoypadOSX(Input::get_singleton()));
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}
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void OS_OSX::initialize() {
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crash_handler.initialize();
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initialize_core();
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//ensure_user_data_dir();
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}
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void OS_OSX::finalize() {
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#ifdef COREMIDI_ENABLED
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midi_driver.close();
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#endif
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delete_main_loop();
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if (joypad_osx) {
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memdelete(joypad_osx);
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}
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}
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void OS_OSX::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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}
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void OS_OSX::delete_main_loop() {
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if (!main_loop)
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return;
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memdelete(main_loop);
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main_loop = nullptr;
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}
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String OS_OSX::get_name() const {
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return "macOS";
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}
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Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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String path = p_path;
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if (!FileAccess::exists(path)) {
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//this code exists so gdnative can load .dylib files from within the executable path
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path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
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}
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if (!FileAccess::exists(path)) {
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//this code exists so gdnative can load .dylib files from a standard macOS location
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path = get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file());
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}
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p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
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ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
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return OK;
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}
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MainLoop *OS_OSX::get_main_loop() const {
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return main_loop;
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}
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String OS_OSX::get_config_path() const {
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// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
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if (has_environment("XDG_CONFIG_HOME")) {
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if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
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return get_environment("XDG_CONFIG_HOME");
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} else {
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WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Application Support` or `.` per the XDG Base Directory specification.");
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}
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}
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if (has_environment("HOME")) {
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return get_environment("HOME").plus_file("Library/Application Support");
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}
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return ".";
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}
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String OS_OSX::get_data_path() const {
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// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
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if (has_environment("XDG_DATA_HOME")) {
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if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
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return get_environment("XDG_DATA_HOME");
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} else {
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WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
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}
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}
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return get_config_path();
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}
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String OS_OSX::get_cache_path() const {
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// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
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if (has_environment("XDG_CACHE_HOME")) {
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if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
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return get_environment("XDG_CACHE_HOME");
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} else {
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WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Caches` or `get_config_path()` per the XDG Base Directory specification.");
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}
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}
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if (has_environment("HOME")) {
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return get_environment("HOME").plus_file("Library/Caches");
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}
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return get_config_path();
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}
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String OS_OSX::get_bundle_resource_dir() const {
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NSBundle *main = [NSBundle mainBundle];
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NSString *resourcePath = [main resourcePath];
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char *utfs = strdup([resourcePath UTF8String]);
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String ret;
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ret.parse_utf8(utfs);
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free(utfs);
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return ret;
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}
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// Get properly capitalized engine name for system paths
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String OS_OSX::get_godot_dir_name() const {
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return String(VERSION_SHORT_NAME).capitalize();
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}
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String OS_OSX::get_system_dir(SystemDir p_dir) const {
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NSSearchPathDirectory id;
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bool found = true;
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switch (p_dir) {
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case SYSTEM_DIR_DESKTOP: {
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id = NSDesktopDirectory;
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} break;
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case SYSTEM_DIR_DOCUMENTS: {
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id = NSDocumentDirectory;
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} break;
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case SYSTEM_DIR_DOWNLOADS: {
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id = NSDownloadsDirectory;
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} break;
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case SYSTEM_DIR_MOVIES: {
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id = NSMoviesDirectory;
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} break;
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case SYSTEM_DIR_MUSIC: {
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id = NSMusicDirectory;
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} break;
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case SYSTEM_DIR_PICTURES: {
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id = NSPicturesDirectory;
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} break;
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default: {
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found = false;
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}
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}
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String ret;
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if (found) {
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NSArray *paths = NSSearchPathForDirectoriesInDomains(id, NSUserDomainMask, YES);
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if (paths && [paths count] >= 1) {
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char *utfs = strdup([[paths firstObject] UTF8String]);
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ret.parse_utf8(utfs);
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free(utfs);
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}
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}
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return ret;
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}
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Error OS_OSX::shell_open(String p_uri) {
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NSString *string = [NSString stringWithUTF8String:p_uri.utf8().get_data()];
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NSURL *uri = [[NSURL alloc] initWithString:string];
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// Escape special characters in filenames
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if (!uri || !uri.scheme || [uri.scheme isEqual:@"file"]) {
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uri = [[NSURL alloc] initWithString:[string stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]];
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}
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[[NSWorkspace sharedWorkspace] openURL:uri];
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return OK;
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}
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String OS_OSX::get_locale() const {
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NSString *locale_code = [[NSLocale preferredLanguages] objectAtIndex:0];
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return String([locale_code UTF8String]).replace("-", "_");
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}
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String OS_OSX::get_executable_path() const {
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int ret;
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pid_t pid;
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char pathbuf[PROC_PIDPATHINFO_MAXSIZE];
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pid = getpid();
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ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf));
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if (ret <= 0) {
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return OS::get_executable_path();
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} else {
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String path;
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path.parse_utf8(pathbuf);
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return path;
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}
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}
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void OS_OSX::run() {
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force_quit = false;
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if (!main_loop)
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return;
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main_loop->initialize();
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bool quit = false;
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while (!force_quit && !quit) {
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@try {
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if (DisplayServer::get_singleton()) {
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DisplayServer::get_singleton()->process_events(); // get rid of pending events
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}
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joypad_osx->process_joypads();
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|
|
if (Main::iteration()) {
|
|
quit = true;
|
|
}
|
|
} @catch (NSException *exception) {
|
|
ERR_PRINT("NSException: " + String([exception reason].UTF8String));
|
|
}
|
|
};
|
|
main_loop->finalize();
|
|
}
|
|
|
|
Error OS_OSX::move_to_trash(const String &p_path) {
|
|
NSFileManager *fm = [NSFileManager defaultManager];
|
|
NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())];
|
|
NSError *err;
|
|
|
|
if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) {
|
|
ERR_PRINT("trashItemAtURL error: " + String(err.localizedDescription.UTF8String));
|
|
return FAILED;
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
OS_OSX::OS_OSX() {
|
|
main_loop = nullptr;
|
|
force_quit = false;
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(OSXTerminalLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
|
|
#ifdef COREAUDIO_ENABLED
|
|
AudioDriverManager::add_driver(&audio_driver);
|
|
#endif
|
|
|
|
DisplayServerOSX::register_osx_driver();
|
|
|
|
// Implicitly create shared NSApplication instance
|
|
[GodotApplication sharedApplication];
|
|
|
|
// In case we are unbundled, make us a proper UI application
|
|
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
|
|
|
// Menu bar setup must go between sharedApplication above and
|
|
// finishLaunching below, in order to properly emulate the behavior
|
|
// of NSApplicationMain
|
|
|
|
NSMenu *main_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
|
|
[NSApp setMainMenu:main_menu];
|
|
[NSApp finishLaunching];
|
|
|
|
id delegate = [[GodotApplicationDelegate alloc] init];
|
|
ERR_FAIL_COND(!delegate);
|
|
[NSApp setDelegate:delegate];
|
|
|
|
//process application:openFile: event
|
|
while (true) {
|
|
NSEvent *event = [NSApp
|
|
nextEventMatchingMask:NSEventMaskAny
|
|
untilDate:[NSDate distantPast]
|
|
inMode:NSDefaultRunLoopMode
|
|
dequeue:YES];
|
|
|
|
if (event == nil) {
|
|
break;
|
|
}
|
|
|
|
[NSApp sendEvent:event];
|
|
}
|
|
|
|
[NSApp activateIgnoringOtherApps:YES];
|
|
}
|
|
|
|
bool OS_OSX::_check_internal_feature_support(const String &p_feature) {
|
|
return p_feature == "pc";
|
|
}
|
|
|
|
void OS_OSX::disable_crash_handler() {
|
|
crash_handler.disable();
|
|
}
|
|
|
|
bool OS_OSX::is_disable_crash_handler() const {
|
|
return crash_handler.is_disabled();
|
|
}
|